
Thrust
- First release
- 1986
- Publisher
- Firebird Software, Superior Software
Attributes
Details
Storyline, release dates, time to beat, age ratings, modes, links, keywords
- Storyline
Each planet has turrets which fire bullets at the ship, which can be destroyed with a single shot, and a reactor which powers the defence system of each planet. If the reactor is shot enough the turrets will cease firing for a short amount of time. Hitting the reactor with many bullets causes it to go critical and destroy the planet in 10 seconds - the ship must escape into space before this happens, with or without the pod (more points are gained if the pod is present). Fuel is needed to manœuvre the ship and can be collected with the tractor beam, if the ship runs out of fuel the whole game is over. A shield is also available, although when activated it uses fuel and the ship cannot shoot.Read more
Each planet has turrets which fire bullets at the ship, which can be destroyed with a single shot, and a reactor which powers the defence system of each planet. If the reactor is shot enough the turrets will cease firing for a short amount of time. Hitting the reactor with many bullets causes it to go critical and destroy the planet in 10 seconds - the ship must escape into space before this happens, with or without the pod (more points are gained if the pod is present). Fuel is needed to manœuvre the ship and can be collected with the tractor beam, if the ship runs out of fuel the whole game is over. A shield is also available, although when activated it uses fuel and the ship cannot shoot.
- Release dates
- Amstrad CPC
- 1986
- ZX Spectrum
- 1986
- Commodore C64/128/MAX
- 1986
All 8 release dates
- Acorn Electron
- 1986
- Atari 8-bit
- 1986
- BBC Microcomputer System
- 1986
- Commodore 16
- 1987
- Atari ST/STE
- 1988
- Game modes
- Single player
- Perspective
- Side view
- Keywords
- gravity, spaceship









