Soko-Ban cover

Soko-Ban

First release
Dec 01, 1982
Genres
Puzzle

Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Also known as Sokoban, Warehouse Keeper, Soukoban

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
FM-7
Dec 01, 1982
PC-8800 Series
Dec 01, 1982
Sharp X1
1983
All 10 release dates
NEC PC-6000 Series
1983
MSX
1984
DOS
1984
Commodore C64/128/MAX
1984
Apple II
1984
SG-1000
Dec 01, 1985
TRS-80 Color Computer
1988
Game modes
Multiplayer, Single player
Perspective
Bird view / Isometric
Keywords
magic, archery, female protagonist, action-adventure, fairy
… All 28, backtracking, undead, campaign, princess, silent protagonist, sword & sorcery, boss fight, digital distribution, world map, human, shopping, bow and arrow, collectibles, young protagonist, treasure chest, saving the world, side quests, potion, real-time combat, villain, fast traveling, hidden room, male protagonist