Journey: Collector's Edition cover

Journey: Collector's Edition

flOw →

Critic score2 critics
First release
Aug 28, 2012
Genres
Music, Adventure, Platform, Strategy, Puzzle · Action, Fantasy

Journey Collectors Edition is the first retail disc release for thatgamecompany. It features Journey as well as the studio's previously released flOw and Flower and more. It was released August 28th, 2012 for the PlayStation 3. Features - 30-minute behind-the-scenes documentary about the making of Journey - Creator Commentary play-throughs of all three games - Three exclusive mini-games from thatgamecompany - Concept art and screenshot galleries for all three games - Original soundtracks for all three games - PS3 dynamic themes and wallpapers - PSN avatars including 8 exclusive new Journey avatars never released before - Official game trailers and developer diary videos - Reversible cover art - One-month trial subscription of PlayStation Plus

Also known as The thatgamecompany Trilogy, thatgamecompany Bundle, Journey + Flower + flOw, Journey + Flowery + flOw

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
Journey: Journey is a wordless story told through gameplay and visual-only cutscenes. The player's character begins near a small sand dune in a vast desert. Walking to the top of the dune, the character can see looming in the far distance a large, mysterious mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find the remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones where the traveler rests and has visions of meeting a large, white-robed figure in a circular room. Art adorns the walls, describing the rise and fall of the player character's civilization, which also mirrors the player's journey. As the player journeys into the remains of a once sprawling city at the base of the mountain, they find they must also contend with roaming, ancient and hostile automaton weapons left over from a war that ended the civilization. A vision shows the traveler crumble before reaching their destination, but the traveler chooses to continue on. Eventually making it safely to the mountain itself, the traveler begins to make their way up it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear before the character and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic scene. This scene shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the usernames of the other travelers who shared part of the journey.Read more

Journey: Journey is a wordless story told through gameplay and visual-only cutscenes. The player's character begins near a small sand dune in a vast desert. Walking to the top of the dune, the character can see looming in the far distance a large, mysterious mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find the remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones where the traveler rests and has visions of meeting a large, white-robed figure in a circular room. Art adorns the walls, describing the rise and fall of the player character's civilization, which also mirrors the player's journey. As the player journeys into the remains of a once sprawling city at the base of the mountain, they find they must also contend with roaming, ancient and hostile automaton weapons left over from a war that ended the civilization. A vision shows the traveler crumble before reaching their destination, but the traveler chooses to continue on. Eventually making it safely to the mountain itself, the traveler begins to make their way up it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear before the character and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic scene. This scene shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the usernames of the other travelers who shared part of the journey.

Release dates
PlayStation 3
Aug 28, 2012
PlayStation 4
Sep 29, 2015
PlayStation 4
Oct 02, 2015
Age ratings
PEGI 7ESRB E
Game modes
Co-operative, Multiplayer, Single player
Perspective
Side view, Third person, Bird view / Isometric
Keywords
compilation, online, playstation trophies, reversible cover art, developer commentary

At a Glance

Critic Score
85

Overview

Multiplayer

  • Online multiplayerIGDB · 25 Oct
  • Online co-opIGDB · 25 Oct
  • Local co-opIGDB · 25 Oct
  • Co-op campaignIGDB · 25 Oct

Feature data: IGDB