Fight Night Round 3 cover

Fight Night Round 3

Critic score5 critics
First release
Feb 20, 2006
Developer
EA Chicago
Publisher
EA Sports
Genres
Fighting, Sport · Action

EA Sports' Fight Night Round 3 from EA Chicago lets you make your own fighter, train them up, and literally take on the world. Start by creating your own champ and customizing how they look, what equipment they have, their fighting style, their weight class, their signature move, and even their own illegal hit. Get equipment and trainers for your fighter to enhance his look and performance. Then take your fighter to career mode where you'll play fight your way up from the local gym all the way up to five-star venues. Get trainers to enhance your training and boost your speed and power. Play against randomly generated fighters all the way up through the ranks till you beat them in points or to a pulp. Certain fights may get you a bit of extra money as an incentive, or give you a promotional deal, but pick your fights carefully because strategy inside the ring won't matter if you mismanage your fisher outside. Fight smart during the fight by using the total punch control system to throw the punches you want to by using the analog stick. The total punch control system maps your fists to the analog stick getting rid of the need for senseless button mashing.

Also known as FNR3

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
PlayStation 2
Feb 20, 2006
Xbox
Feb 20, 2006
PlayStation Portable
Feb 20, 2006
All 8 release dates
Xbox 360
Feb 20, 2006
PlayStation 3
Dec 05, 2006
PlayStation 3
Dec 06, 2006
PlayStation 3
Mar 15, 2007
PlayStation 3
Mar 23, 2007
Game modes
Split screen, Multiplayer, Single player
Perspective
Third person
Keywords
minigames, boxing, hand-to-hand combat, achievements, time limit
… All 30, bullet time, slow-motion, playstation network, digital distribution, customizable characters, boxer, polygonal 3d, launch titles, unlockables, xbox live, melee, games on demand, high definition graphics, finishing move, in-game advertising, counter system, second person perspective, product placement, greatest hits, dead multiplayer, sixaxis support, ad-chievements, xbox live aware, xbox 360 backwards compatibility, interactive achievement awards 2007

At a Glance

Critic Score
84