Dread X Collection cover

Dread X Collection

Carthanc →

First release
May 26, 2020
Publisher
DreadXP
Engine
Unity
Genres
Card & Board Game, Indie, Adventure, Platform, Shooter, Arcade, Puzzle, Turn-based strategy (TBS) · Action, Horror, Thriller, Survival

A collection of short horror games by 10 different creators, all made in 7 days. Includes: Carthanc (Scythe Dev Team) Don't Go Out (Secret Cow Level) Hand of Doom (Torple Dook) Mr. Bucket Told Me To (Strange Scaffold) Outsider (Mahelyk) The Pay is Nice (Oddbreeze Games) The Pony Factory (David Szymanski) Rotgut (Snowrunner Productions) Shatter (Lovely Hellplace) SUMMER NIGHT (Airdorf)

Also known as Dread X Collection.exe

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
Horror, at its core, is primal. You don't need a multi-million dollar design budget or advanced realtime bullet physics to make something scary. You just have to have an idea that is raw, and the honesty to execute it. P.T. perfectly illustrates this point. It takes place entirely in one hallway. It didn't have complicated AI. There weren't a dozen characters to design and model. Hell, there weren't even that many scares. And it was absolutely terrifying. It distilled the concepts of the ill-fated Silent Hills into a dense moment of terror. It was its own compact experience, and a glimpse into something much more. Many games have tried to imitate P.T. in content. A million spooky hallways with a trillion collectible notes. Some of these are fantastic. But what about that concept? To distill your dream project into something condensed, raw, and real? That was the question posed to 10 brilliant creators. Make a P.T. for the horror project of your dreams. Both a game on its own, and a window into a much larger world. Make it raw. Make it real. Make it a reflection of your own fears. Make it in just 7 days. And they did. This is the Dread X Collection.Read more

Horror, at its core, is primal. You don't need a multi-million dollar design budget or advanced realtime bullet physics to make something scary. You just have to have an idea that is raw, and the honesty to execute it. P.T. perfectly illustrates this point. It takes place entirely in one hallway. It didn't have complicated AI. There weren't a dozen characters to design and model. Hell, there weren't even that many scares. And it was absolutely terrifying. It distilled the concepts of the ill-fated Silent Hills into a dense moment of terror. It was its own compact experience, and a glimpse into something much more. Many games have tried to imitate P.T. in content. A million spooky hallways with a trillion collectible notes. Some of these are fantastic. But what about that concept? To distill your dream project into something condensed, raw, and real? That was the question posed to 10 brilliant creators. Make a P.T. for the horror project of your dreams. Both a game on its own, and a window into a much larger world. Make it raw. Make it real. Make it a reflection of your own fears. Make it in just 7 days. And they did. This is the Dread X Collection.

Release dates
PC (Microsoft Windows)
May 26, 2020
Game modes
Single player
Perspective
First person, Bird view / Isometric
Keywords
game collection

How it plays

Languages

  • Englishinterface, audio, subtitles
IGDB · recorded 1 Nov 2026

Language data: IGDB · recorded 1 Nov 2026