Space Griffon cover

Space Griffon

Space Griffon VF-9 →

Critic score1 critic
First release
Nov 03, 1999
Genres
Shooter · Action, Science fiction
Platforms
Dreamcast

Soukou no Kihei: Space Griffon is a 3D action game for the Sega Dreamcast, and is a remake of Panther Software's 1995 PlayStation game Space Griffon VF-9. While VF-9 was released in North America, this Dreamcast remake stayed in Japan.

Also known as Bluesteel Variable Formula - Space Griffon, Soukou no Kihei: Space Griffon , Blue Steel Cavalryman, Sōkō no Kihei: Space Griffon
… See more, Aoi Hagane no Kihei: Space Griffon

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Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
The largest moon base, "Hamlet", has stopped responding to communication. It is up to you to determine what happened, and fix it. The game mixes typical FPS gameplay with RPG elements. You are inside a giant mech that can transform into a shape fit for walking, driving, and a mixture of both. You can move square-by-square, with 90-degree turns, slide left or right, and look up and down. By defeating enemies, the invisible RPG elements are introduced: you have hit points, energy points, and you can collect weapons and items. When an enemy approaches, this is shown through an icon, along with the distance. The environment is claustrophobic and maze-like, and includes many enemies. The game features an unusually large amount of plot for a game of this type, mostly consisting of conversations between your teammates, who are always in other parts of the station.Read more

The largest moon base, "Hamlet", has stopped responding to communication. It is up to you to determine what happened, and fix it. The game mixes typical FPS gameplay with RPG elements. You are inside a giant mech that can transform into a shape fit for walking, driving, and a mixture of both. You can move square-by-square, with 90-degree turns, slide left or right, and look up and down. By defeating enemies, the invisible RPG elements are introduced: you have hit points, energy points, and you can collect weapons and items. When an enemy approaches, this is shown through an icon, along with the distance. The environment is claustrophobic and maze-like, and includes many enemies. The game features an unusually large amount of plot for a game of this type, mostly consisting of conversations between your teammates, who are always in other parts of the station.

Release dates
Dreamcast
Nov 03, 1999
Age ratings
ESRB E
Game modes
Single player
Perspective
First person
Keywords
anime, shoot 'em up, mech, airplane, voice acting
… All 6, japan only

At a Glance

Critic Score
20