Teenage Mutant Ninja Turtles II: Back from the Sewers cover

Teenage Mutant Ninja Turtles II: Back from the Sewers

First release
Nov 15, 1991
Publisher
Konami
Genres
Hack and slash/Beat 'em up · Action, Science fiction
Platforms
Game Boy

Teenage Mutant Ninja Turtles II: Back from the Sewers, released as Teenage Mutant Hero Turtles II: Back from the Sewers in Europe, and simply Teenage Mutant Ninja Turtles 2 in Japan, is a 1991 Game Boy game by Konami. It is the sequel to Teenage Mutant Ninja Turtles: Fall of the Foot Clan.

Also known as TMNT 2: Back from the Sewers, TMNT II: Back from the Sewers, TMNT 2: BFTS, TMNT 2 GB
… See more, TMNT II Game Boy, TMNT 2 Gameboy, Teenage Mutant Ninja Turtles 2

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
Similar to Fall of the Foot Clan, the previous Game Boy game in the series, the player can switch between turtles before each stage. Each turtle has his own strengths and weaknesses. Donatello has a long range of attack, but attacks slowly, Raphael's attack is fast but has a very short range, and Leonardo and Michaelangelo are well-balanced. When a turtle is defeated, he becomes captured by the enemy. The game is over when all turtles are captured. After completing a stage, the player is given the opportunity to rescue a captured turtle. If no turtles were captured, the player enters a bonus stage instead. The game features several gameplay elements besides the typical beat-em-ups like dodging huge boulders in the underground levels, going around on skateboards or scaling air lifts, and the game also shifts from being typical 2D just walking left and right to a more open area where the turtles can walk all over the screen. The bosses of the game are the standard villains: Bebop and Rocksteady, Baxter Stockman, General Traag, Granitor The Stone Warrior, Krang, Shredder and Super Shredder, though just like Fall of the Foot Clan, Krang serves as the final boss. The game has several difficulty settings which, depending on the level, make more powerful enemies appear or even give the bosses extra attacks.Read more

Similar to Fall of the Foot Clan, the previous Game Boy game in the series, the player can switch between turtles before each stage. Each turtle has his own strengths and weaknesses. Donatello has a long range of attack, but attacks slowly, Raphael's attack is fast but has a very short range, and Leonardo and Michaelangelo are well-balanced. When a turtle is defeated, he becomes captured by the enemy. The game is over when all turtles are captured. After completing a stage, the player is given the opportunity to rescue a captured turtle. If no turtles were captured, the player enters a bonus stage instead. The game features several gameplay elements besides the typical beat-em-ups like dodging huge boulders in the underground levels, going around on skateboards or scaling air lifts, and the game also shifts from being typical 2D just walking left and right to a more open area where the turtles can walk all over the screen. The bosses of the game are the standard villains: Bebop and Rocksteady, Baxter Stockman, General Traag, Granitor The Stone Warrior, Krang, Shredder and Super Shredder, though just like Fall of the Foot Clan, Krang serves as the final boss. The game has several difficulty settings which, depending on the level, make more powerful enemies appear or even give the bosses extra attacks.

Release dates
Game Boy
Nov 15, 1991
Game Boy
Dec 01, 1991
Game Boy
May 21, 1992
Time to beatIGDB · recorded
Main Story
1h
Main + Extras
1h
Completionist
2h
Game modes
Single player
Perspective
Side view
Keywords
martial arts, ninja, based on - tv show, mutants, pizza
… All 11, turtle, licensed game, anthropomorphism, japanese games based on western ips, tie-in, chunky cheese pizza monsters

At a Glance

Main Story (IGDB)
1h
Main + Extras (IGDB)
1h
Completionist (IGDB)
2h

Media

Screenshots

17 screenshotsSee all media

Videos