Way of the Samurai cover

Way of the Samurai

Critic score1 critic
First release
Feb 07, 2002
Developer
ACQUIRE Corp.
Genres
Adventure · Sandbox, Open world, Action, Fantasy, Historical

In 1878, the collapse of the Tokugawa Shogun Age and the rise of the Meiji Restoration Era brought an end to the Age of Samurai. Way of the Samurai puts you in the role of a wandering samurai who is drawn into a conflict between the Kurofu family and the Akadama Clan over an iron foundry. As you meet with both sides of the dispute, you can use deception, betrayal, or combat to shape the outcome of the conflict. Pick up dozens of different swords, each representing a different fighting style.

Also known as Samurai

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
The Tokugawa shogunate, a Samurai clan that unified Japan during the sengoku period for 265 years has fallen, and now ten years later when the very people who once ruled Japanese society (Samurai) have been outlawed, a lone ronin (Samurai without a lord) has arrived in Rakkotsu Pass. With three factions competing for control of the outpost, it is your decisions that will dictate who will rise, who will fall, and ultimately who will survive this turbulent time.Read more

The Tokugawa shogunate, a Samurai clan that unified Japan during the sengoku period for 265 years has fallen, and now ten years later when the very people who once ruled Japanese society (Samurai) have been outlawed, a lone ronin (Samurai without a lord) has arrived in Rakkotsu Pass. With three factions competing for control of the outpost, it is your decisions that will dictate who will rise, who will fall, and ultimately who will survive this turbulent time.

Release dates
PlayStation 2
Feb 07, 2002
PlayStation 2
May 31, 2002
PlayStation Portable
Sep 18, 2008
Age ratings
ESRB M
Game modes
Multiplayer, Single player
Perspective
Third person
Keywords
world war ii - ww2, martial arts, medieval, ninja, samurai
… All 22, multiple endings, dialogue trees, japan, meiji period, day/night cycle, feudal japan, rivaling factions, broken english, non-player character, character creation, moral decisions, branching storyline, using dialogue to avoid combat, real-time combat, rpg elements, pacifist playthrough, new game plus

At a Glance

Critic Score
70