Densha de GO! cover

Densha de GO!

Densha de GO! →

First release
Mar 04, 1999
Publisher
Taito
Genres
Simulator, Arcade · Non-fiction

Densha de Go! is a 1997 train simulator arcade game developed and published by Taito in Japan. Players are tasked with guiding a train to its destination under a time limit while managing its acceleration and speed limitations. It features real-world train stations and train lines from Japan, including the Yamanote Line and Keihin-Tohoku Line. The game was ported to several home consoles, including the Nintendo 64 and PlayStation. The concept for Densha de Go! was inspired by designer Akira Saito's personal fascination with Japanese train lines and railroads. He wanted to create a game that allowed players to familiarize themselves with driving a train. The controls were his primary focus as he wanted them to be accurate and responsive, and to mimic the controls of a real train—his father worked for the Kyoto City Transportation Bureau Facilities Division, which made this easier to accomplish. Saito included real-world railroads and trains to appeal towards other railroad enthusiasts, thinking that it could also attract more "ordinary" players for its realistic, familiar theme. As arcades at the time were dominated primarily by racing and fighting games, he believed its unique concept could make it stand out. Ports for the Game Boy Color and WonderSwan were published in 2000.

Also known as Densha de GO!, GO by train!, Let's Go by Train!

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
WonderSwan
Mar 04, 1999
Game Boy Color
2000
Game modes
Single player
Perspective
First person
Keywords
train simulator

How it plays

Languages

  • 日本語interface
IGDB · recorded 12 Sept 2026

Language data: IGDB · recorded 12 Sept 2026