Missile Command cover

Missile Command

Critic score2 critics
First release
Jul 1980
Genres
Shooter, Arcade · Warfare, Action, Science fiction

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
Arcade
Jul 1980
Arcade
Q3 1980
Commodore C64/128/MAX
1983
All 4 release dates
Atari ST/STE
1987
Time to beatIGDB · recorded
Main + Extras
1h
Age ratings
PEGI 3ESRB E
Game modes
Multiplayer, Single player
Perspective
Side view
Keywords
building, easter egg, airplane, single-screen level, leaderboard
… All 8, no dialogue, never-ending, trackball

At a Glance

Critic Score
77
Main + Extras (IGDB)
1h

How it plays

Languages

  • Englishinterface
IGDB · recorded 26 Oct 2026

Language data: IGDB · recorded 26 Oct 2026