Mega Man Network Transmission cover

Mega Man Network Transmission

Critic score2 critics
First release
Mar 06, 2003
Developer
Arika
Publisher
Capcom
Genres
Role-playing (RPG), Platform · Action

Mega Man Network Transmission, known in Japan as Rockman EXE Transmission (ロックマン エグゼ トランスミッション), is a video game developed by Arika and published by Capcom and ShoPro Entertainment for the Nintendo GameCube console. The game was first released in Japan on 6 March 2003, and in North America and PAL regions the following June. Network Transmission is part of the Mega Man Battle Network series, which originated on the Game Boy Advance (GBA) handheld.

Also known as Rockman EXE Transmission

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
The storyline of Megaman Network Transmission takes place during the first decade of the 21st century ("200X"), one month after the original Megaman Battle Network. Following the defeat of the "Life Virus", the ultimate weapon of Dr. Wily and the "WWW (World Three)" organization, Lan Hikari and his network navigator (NetNavi) MegaMan.EXE return to a life of ease. However, no sooner does Lan begin to relax when he hears of a mysterious and destructive computer virus called the "Zero Virus" that infects Navis and causes mayhem via his personal information terminal (PET) e-mail. Lan has other qualms to deal with however, receiving an e-mail detailing fellow NetNavi Roll.EXE being trapped in the internet. MegaMan goes to save her, finding an infected FireMan.EXE as the cause of trouble. Defeating him, the duo talk to FireMan's operator, Mr. Match, and learn of the vaccine being distributed to amend the Zero Virus is actually doing just the opposite, having caused FireMan to go berserk.Read more

The storyline of Megaman Network Transmission takes place during the first decade of the 21st century ("200X"), one month after the original Megaman Battle Network. Following the defeat of the "Life Virus", the ultimate weapon of Dr. Wily and the "WWW (World Three)" organization, Lan Hikari and his network navigator (NetNavi) MegaMan.EXE return to a life of ease. However, no sooner does Lan begin to relax when he hears of a mysterious and destructive computer virus called the "Zero Virus" that infects Navis and causes mayhem via his personal information terminal (PET) e-mail. Lan has other qualms to deal with however, receiving an e-mail detailing fellow NetNavi Roll.EXE being trapped in the internet. MegaMan goes to save her, finding an infected FireMan.EXE as the cause of trouble. Defeating him, the duo talk to FireMan's operator, Mr. Match, and learn of the vaccine being distributed to amend the Zero Virus is actually doing just the opposite, having caused FireMan to go berserk.

Release dates
Nintendo GameCube
Mar 06, 2003
Nintendo GameCube
Jun 17, 2003
Nintendo GameCube
Jun 27, 2003
Time to beatIGDB · recorded
Main + Extras
12h
Completionist
18h
Age ratings
ESRB E
Game modes
Single player
Keywords
anime, multiple endings, high score, voice acting, fictional currencies

At a Glance

Critic Score
64
Main + Extras (IGDB)
12h
Completionist (IGDB)
18h

Media

Screenshots

5 screenshotsSee all media

Videos