Sonic Colors cover

Sonic Colors

Critic score5 critics
First release
Nov 11, 2010
Developer
Sonic Team
Publisher
Sega
Engine
PhysX
Genres
Adventure, Platform · Kids, Action, Science fiction
Platforms
Wii

Sonic Colors, titled Sonic Colours in European and Australian markets, is a platforming game in the Sonic the Hedgehog series, developed by Sonic Team and published by Sega in 2010. The game was released worldwide for the Wii in November 2010. Another version featuring different gameplay was also released on the Nintendo DS at the same time.

Also known as Sonic Colours

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
The game is centered on the protagonist Sonic the Hedgehog and his fight against the main antagonist of the Sonic series, Dr. Eggman, who has taken an alien race hostage and is using them for his evil purposes. During the game, the camera perspective switches occasionally from third person to side-scrolling. During development, Sega explained that they were delisting sub-standard games in the Sonic series and developing new titles in order to increase the value of the brand. Development included the interchanging perspective, the idea for the game to be set at an amusement park, and a unique music score. Sega revealed that they were developing the game for a wide demographic, which included both older and younger consumers. The game introduces power-ups called Wisps, which the player can use to increase attack power and reach places they cannot otherwise.Read more

The game is centered on the protagonist Sonic the Hedgehog and his fight against the main antagonist of the Sonic series, Dr. Eggman, who has taken an alien race hostage and is using them for his evil purposes. During the game, the camera perspective switches occasionally from third person to side-scrolling. During development, Sega explained that they were delisting sub-standard games in the Sonic series and developing new titles in order to increase the value of the brand. Development included the interchanging perspective, the idea for the game to be set at an amusement park, and a unique music score. Sega revealed that they were developing the game for a wide demographic, which included both older and younger consumers. The game introduces power-ups called Wisps, which the player can use to increase attack power and reach places they cannot otherwise.

Release dates
Wii
Nov 11, 2010
Wii
Nov 12, 2010
Wii
Nov 16, 2010
All 4 release dates
Wii
Nov 18, 2010
Time to beatIGDB · recorded
Main Story
5h
Game modes
Multiplayer, Single player
Perspective
Side view, Third person
Keywords
aliens, amusement park, space, sequel, motion blur
… All 11, sprinting mechanics, nintendo wi-fi connection, mii support, food-themed stage, mii, mii as playable character

At a Glance

Critic Score
75
Main Story (IGDB)
5h

Overview

Multiplayer

  • Online multiplayerIGDB · 23 Oct
  • Local co-opIGDB · 23 Oct

Feature data: IGDB