Advance Wars 2: Black Hole Rising cover
FranchiseWarsSeriesAdvance Wars

Advance Wars 2: Black Hole Rising

Critic score2 critics
First release
Jun 24, 2003
Publisher
Nintendo
Genres
Tactical, Strategy, Turn-based strategy (TBS) · Warfare, Action, Science fiction

In Advance Wars 2: Black Hole Rising brings your GBA all-new strategic action and all-new fighting action! Thrilling turn-based strategy gameplay that will put your brain & your reflexes to the test, in this sequel to the original hit!

Also known as aw2 bhr

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
While the Allied Nations were still recovering from the war in Cosmo Land, the Black Hole Army had already recovered and has decided to launch a large-scale invasion on Macro Land. Along with the original Black Hole army's commanding officers (COs), four new COs were recruited, under the command of Sturm. Sturm orders each Black Hole CO to invade and capture each of the four continents controlled by the four other armies from the original game: Orange Star was to be taken by Flak, Blue Moon by Lash, Yellow Comet by Adder, and Green Earth by Hawke. Lash also invented several new war weapons like the Black Cannon and the Mini Cannons that were to be put to use in this invasion. The four allied armies must now work together to drive Black Hole out of their world once and for all. Once the Black Hole troops are driven from the Allied Nations' continents, their COs convene in Black Hole territory, near Black Hole's base of operations. Here they fight Sturm, the mastermind behind the invasion. The final battle takes place in front of the Death Ray, a powerful new weapon guarding the entrance to a missile, which, if not subdued in time, would destroy half of Wars World. The Death Ray is eventually destroyed by the COs of the Allied Nations, who manage to disarm the missile and corner Sturm. In an act of desperation, Sturm attempts to blow up the base and inflict damage on Wars World by self-destructing the missile. Andy attempts to stop Sturm to no avail. However, in a surprising turn of events, Hawke, second in command to Sturm, betrays his leader by killing him with Black Storm before the self-destruct is triggered. Hawke takes over as leader of Black Hole, and along with Flak, Lash, and Adder, leaves Macro Land with the few troops he has left.Read more

While the Allied Nations were still recovering from the war in Cosmo Land, the Black Hole Army had already recovered and has decided to launch a large-scale invasion on Macro Land. Along with the original Black Hole army's commanding officers (COs), four new COs were recruited, under the command of Sturm. Sturm orders each Black Hole CO to invade and capture each of the four continents controlled by the four other armies from the original game: Orange Star was to be taken by Flak, Blue Moon by Lash, Yellow Comet by Adder, and Green Earth by Hawke. Lash also invented several new war weapons like the Black Cannon and the Mini Cannons that were to be put to use in this invasion. The four allied armies must now work together to drive Black Hole out of their world once and for all. Once the Black Hole troops are driven from the Allied Nations' continents, their COs convene in Black Hole territory, near Black Hole's base of operations. Here they fight Sturm, the mastermind behind the invasion. The final battle takes place in front of the Death Ray, a powerful new weapon guarding the entrance to a missile, which, if not subdued in time, would destroy half of Wars World. The Death Ray is eventually destroyed by the COs of the Allied Nations, who manage to disarm the missile and corner Sturm. In an act of desperation, Sturm attempts to blow up the base and inflict damage on Wars World by self-destructing the missile. Andy attempts to stop Sturm to no avail. However, in a surprising turn of events, Hawke, second in command to Sturm, betrays his leader by killing him with Black Storm before the self-destruct is triggered. Hawke takes over as leader of Black Hole, and along with Flak, Lash, and Adder, leaves Macro Land with the few troops he has left.

Release dates
Game Boy Advance
Jun 24, 2003
Game Boy Advance
Jul 10, 2003
Game Boy Advance
Oct 03, 2003
All 7 release dates
Game Boy Advance
Nov 25, 2004
Wii U
Apr 03, 2014
Wii U
Jul 02, 2015
Wii U
Aug 20, 2015
Time to beatIGDB · recorded
Main Story
52h
Age ratings
PEGI 7ESRB E
Game modes
Multiplayer, Single player
Perspective
Bird view / Isometric
Where to buy
Keywords
modern warfare, helicopter, anime, turn-based, military
… All 21, battleship, turn-based tactics, tank, sequel, airplane, tactical turn-based combat, modern military, human, non-player character, in-game map editor, submarine, naval warfare, no blood, wii u virtual console, nintendo gateway system, game boy advance link cable support

At a Glance

Critic Score
91
Main Story (IGDB)
52h

How it plays

Languages

  • Englishinterface
  • 日本語interface
IGDB · recorded 25 Oct 2026

Language data: IGDB · recorded 25 Oct 2026