Amplitude cover
SeriesFrequency

Amplitude

Critic score5 critics
First release
Mar 24, 2003
Genres
Music, Adventure · Party, Action, Science fiction
Platforms
PlayStation 2

Amplitude is a music/rhythm game and is the sequel to 2001's Frequency. Like it's predecessor, players play songs by hitting notes on multiple tracks representing each instrument found in the song.

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
In Amplitude, the player controls a ship (referred to as a "Beat Blaster") moving down a path of varying shapes and lengths, containing up to six tracks. Each color-coded track corresponds to a different aspect of the song, such as percussion, synth, bass, or vocals, and contains a sequence of notes. As the player hits buttons corresponding to the note placement on the track, the notes activate a small portion of the track. If the player successfully activates enough notes in sequence, the track is "captured" and the section will play automatically for a number of bars, freeing the player to capture another section. The object of the game is to capture a sufficient amount of sections to reach the end of the song. If the player continually misses notes, an energy meter empties until the game is over.Read more

In Amplitude, the player controls a ship (referred to as a "Beat Blaster") moving down a path of varying shapes and lengths, containing up to six tracks. Each color-coded track corresponds to a different aspect of the song, such as percussion, synth, bass, or vocals, and contains a sequence of notes. As the player hits buttons corresponding to the note placement on the track, the notes activate a small portion of the track. If the player successfully activates enough notes in sequence, the track is "captured" and the section will play automatically for a number of bars, freeing the player to capture another section. The object of the game is to capture a sufficient amount of sections to reach the end of the song. If the player continually misses notes, an energy meter empties until the game is over.

Release dates
PlayStation 2
Mar 24, 2003
PlayStation 2
Sep 26, 2003
Age ratings
ESRB T
Game modes
Split screen, Multiplayer, Single player
Perspective
Bird view / Isometric
Keywords
abstract, high score, crowdfunding, user generated content, music and rhythm
… All 11, split-screen multiplayer, customizable characters, licensed soundtrack, crowd funded, music creation, dead multiplayer

At a Glance

Critic Score
73

Media

Screenshots

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