
Details
Storyline, release dates, time to beat, age ratings, modes, links, keywords
- Storyline
The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same. At round 33, the final stage, the player will take on the game's boss, "DOH", a head resembling moai. Once a player reaches round 33, he must defeat DOH with his remaining extra lives because there are no continues on the final round.Read more
The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same. At round 33, the final stage, the player will take on the game's boss, "DOH", a head resembling moai. Once a player reaches round 33, he must defeat DOH with his remaining extra lives because there are no continues on the final round.
- Release dates
- Arcade
- Apr 26, 1986
- Arcade
- Aug 1986
- Arcade
- Nov 1986
- Age ratings
- ClassInd L
- Game modes
- Multiplayer, Single player
- Perspective
- Bird view / Isometric
- Keywords
- breakout, 8-bit, block-breaking, floating blocks, pictographic level design
… All 6
, block-breaking, floating blocks, pictographic level design, cheat code




























