
Bastion
- First release
- Jul 20, 2011
- Publisher
- WB Games, Supergiant Games
- Engine
- sdl2, Microsoft XNA, FNA, FMOD
- Genres
- Role-playing (RPG), Indie, Adventure · Action, Fantasy
- Platforms
- PC (Microsoft Windows), Mac, iOS, PlayStation Vita, PlayStation 4, Xbox One, Nintendo Switch, Linux, Xbox 360
Attributes
Details
Storyline, release dates, time to beat, age ratings, modes, links, keywords
- Storyline
The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war; and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped Caelondian scientists ("Mancers") build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well. To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately cease fire and watch silently as the Kid and Zulf take the skyway back to the Bastion. After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the New Game+ mode, which is unlocked after beating the game once, it is hinted that restoring the world didn't prevent the Calamity.Read more
The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war; and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped Caelondian scientists ("Mancers") build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well. To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately cease fire and watch silently as the Kid and Zulf take the skyway back to the Bastion. After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the New Game+ mode, which is unlocked after beating the game once, it is hinted that restoring the world didn't prevent the Calamity.
- Release dates
- Xbox 360
- Jul 20, 2011
- PC (Microsoft Windows)
- Aug 16, 2011
- Mac
- Apr 26, 2012
All 10 release dates
- Linux
- May 31, 2012
- iOS
- Aug 29, 2012
- PlayStation 4
- Apr 07, 2015
- PlayStation Vita
- Dec 05, 2015
- Xbox One
- Dec 12, 2016
- Nintendo Switch
- Sep 13, 2018
- iOS
- Nov 04, 2019
- Time to beatIGDB · recorded
- Main Story
- 6h
- Main + Extras
- 9h
- Completionist
- 15h
- Game modes
- Single player
- Perspective
- Bird view / Isometric
- Where to buy
- External links
- App Store (opens in a new tab)Wikipedia (opens in a new tab)App Store (opens in a new tab)Facebook (opens in a new tab)X (opens in a new tab)Instagram (opens in a new tab)YouTube (opens in a new tab)Fandom (opens in a new tab)Discord (opens in a new tab)Official site (opens in a new tab)itch.io (opens in a new tab)Reddit (opens in a new tab)Twitch (opens in a new tab)Steam (opens in a new tab)
- Keywords
- unstable platforms, saving the world, infinite ammo, steam play, pax prime 2014
… All 60
, saving the world, infinite ammo, steam play, pax prime 2014, punctuation mark above head, leaderboard, non-linear storytelling, gamersgate, onlive, world building, new game plus, counter system, secret achievements, pax east 2012, pax prime 2012, point of no return, redemption, pre-rendered backgrounds, groundhog day scenario, planet destruction, pax prime 2010, game developers choice awards 2012, interactive achievement awards 2012, pax prime 2011, summer of arcade 2011, pax east 2011, spike video game awards 2011, narrator, dynamic narrative, previously on - gametap, post-apocalyptic, crafting, skydiving, time manipulation, real-time, action-adventure, steam, achievements, multiple endings, apocalypse, steam trading cards, steam achievements, digital distribution, xbox controller support for pc, steam cloud, steam leaderboards, floating blocks, game critics awards, customization, leveling up, voice acting, bow and arrow, upgradeable weapons, touch controls, ea app, original soundtrack release, wasd movement, humble bundle, checkpoints
About storefront and compatibility information
Compatibility, feature and availability information shown on this page is recorded from the storefronts and services named against each fact, on the dates shown. Steam and the Steam logo are trademarks of Valve Corporation; Steam data is provided via the Steam Web API. Other product and service names are trademarks of their respective owners. CritScore is not affiliated with, endorsed by, sponsored by or certified by Valve Corporation or any other storefront or platform holder, and does not itself test or certify any game.










