Battle Chess cover

Battle Chess

First release
Oct 1988
Developer
Interplay

Battle Chess was developed by Interplay as their first project after severing ties with Electronic Arts. They designed it for the Amiga in 1988, and it was released on the majority of the other systems in the late 1980s and early 1990s as well. It was widely successful, and resulted in two follow-ups, many copy-cat games, and a remake for Steam on PC. The only significant criticism the game received was the weak chess AI, as it was not until the mid 1990s that chess ai began to consistently win against strong opponents.

Also known as dosbox.exe

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
The basic gameplay of Battle Chess remains true to the board game, with the added feature of unique battle animations for each capture. These animations varied for every combination of attack vs defender, making part of the enjoyment of Battle Chess in simply discovering the various animations.Read more

The basic gameplay of Battle Chess remains true to the board game, with the added feature of unique battle animations for each capture. These animations varied for every combination of attack vs defender, making part of the enjoyment of Battle Chess in simply discovering the various animations.

Release dates
Amiga
Oct 1988
Amiga
Q4 1988
DOS
Jan 1989
All 21 release dates
Atari ST/STE
Jun 1989
Atari ST/STE
Q3 1989
Apple IIGS
Oct 1989
Commodore C64/128/MAX
Nov 1989
Sharp X68000
Dec 10, 1989
Commodore C64/128/MAX
Q4 1989
PC-9800 Series
Jun 21, 1990
Apple II
1990
FM Towns
1990
FM Towns
Sep 01, 1991
PC (Microsoft Windows)
1991
Commodore CDTV
1992
DOS
1993
Acorn Archimedes
1993
3DO Interactive Multiplayer
Sep 16, 1994
3DO Interactive Multiplayer
1994
Amiga CD32
1994
PC (Microsoft Windows)
Apr 20, 2017
Game modes
Multiplayer, Single player
Perspective
Third person, Bird view / Isometric
Keywords
retro, medieval, chess, turn-based, death
… All 20, classic, multiple protagonists, artificial intelligence, abstract, pixel art, dark humor, grid-based movement, anthropomorphism, tactical turn-based combat, royalty, difficulty level, movie reference, vore, chessboard, finishing move