
Blazing Souls
- First release
- Jan 17, 2006
- Developer
- Neverland
- Publisher
- Idea Factory
- Genres
- Role-playing (RPG), Tactical, Strategy, Turn-based strategy (TBS) · Warfare, Fantasy
- Platforms
- PlayStation 2
Attributes
Details
Storyline, release dates, time to beat, age ratings, modes, links, keywords
- Storyline
Set nearly two decades following the end of the Seven Years' War chronicled in Spectral Souls II's True Ending (modified Rozess Army route) the story follows the somewhat random misadventures of a freelance Contractor named Zelos and crew, who by various circumstances, is at the center of a conflict involving Elemental Cores which both beings called Human Genomes and a group known as the Original Saints are also searching for as these Elemental Cores are both the key to healing the war ravaged world of Neverland and the trigger for enthroning the intended successors of the current humanity, the Human Genome as the new dominant race. Along the way various subplots involving the cast flesh out this 'war behind the scenes".Read more
Set nearly two decades following the end of the Seven Years' War chronicled in Spectral Souls II's True Ending (modified Rozess Army route) the story follows the somewhat random misadventures of a freelance Contractor named Zelos and crew, who by various circumstances, is at the center of a conflict involving Elemental Cores which both beings called Human Genomes and a group known as the Original Saints are also searching for as these Elemental Cores are both the key to healing the war ravaged world of Neverland and the trigger for enthroning the intended successors of the current humanity, the Human Genome as the new dominant race. Along the way various subplots involving the cast flesh out this 'war behind the scenes".
- Release dates
- PlayStation 2
- Jan 17, 2006
- PlayStation 2
- Aug 14, 2006
- Game modes
- Single player
- Perspective
- Third person, Bird view / Isometric
- Keywords
- anime, jrpg, overworld, turn-based tactics, non-linear
… All 5
, turn-based tactics, non-linear











