Curse of the Azure Bonds cover

Curse of the Azure Bonds

First release
1989
Engine
Gold Box

Welcome to the official Advanced Dungeons & Dragons computer product, Curse of the Azure Bonds, A Forgotten Realms fantasy role-playing epic. This adventure game is based on the rules and background created by TSR, Inc. and a storyline created especially for this game. THE CURSE OF THE AZURE BONDS adventure begins in the frontier city of Tilverton on the border between the great kingdom of Cormyr and the scattered settlements of the Dalelands. The characters begin as experienced adventurers who have been ambushed, captured, and cursed with five magical bonds. Each bond is an azure-blue symbol imprinted just under the skin of each character's swordarm. These bonds have dangerous magical powers that can take control of the characters' actions. The characters' quest in Curse of the Azure Bonds is to search the Realms for the source of the bonds and rid themselves of the bonds' terrible curse.

Also known as Advanced Dungeons & Dragons: Curse of the Azure Bonds

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
After you saved the entire city of Phlan and located the Pool of Radiance, a simple trip to Tilverton should have been as easy as a noon-day stroll. But it wasn’t… Ambushed, captured and knocked unconscious, you awake with no idea who attacked you or how you arrived in Tilverton. You only know that five azure-blue symbols are imprinted under the skin of your right arm. The mystical power of the azure symbols ensnares your will like metal bonds! And when the bonds glow, you must do as they command, No magic can dispel them, no prayers can remove them. Your only hope: search the world for members of the alliance who created the bonds and regain control of your own destiny. Only then can you be free of the Curse of the Azure Bonds.Read more

After you saved the entire city of Phlan and located the Pool of Radiance, a simple trip to Tilverton should have been as easy as a noon-day stroll. But it wasn’t… Ambushed, captured and knocked unconscious, you awake with no idea who attacked you or how you arrived in Tilverton. You only know that five azure-blue symbols are imprinted under the skin of your right arm. The mystical power of the azure symbols ensnares your will like metal bonds! And when the bonds glow, you must do as they command, No magic can dispel them, no prayers can remove them. Your only hope: search the world for members of the alliance who created the bonds and regain control of your own destiny. Only then can you be free of the Curse of the Azure Bonds.

Release dates
DOS
1989
Commodore C64/128/MAX
1989
Apple II
1989
All 7 release dates
Mac
1990
Amiga
1990
Atari ST/STE
1991
PC (Microsoft Windows)
Mar 29, 2022
Time to beatIGDB · recorded
Completionist
55h
Age ratings
ESRB T
Game modes
Single player
Perspective
First person, Third person, Bird view / Isometric
Where to buy
Keywords
exploration, medieval, magic, elves, abandonware
… All 25, based on - book, grid-based movement, dwarves, day/night cycle, trolls, tactical turn-based combat, leveling up, party system, centaurs, character creation, melee, a.i. companion, based on - tabletop rpg, character import, book tie-in, random encounter, player created party, physical copy protection, rangers, d20

At a Glance

Completionist (IGDB)
55h

How it plays

Languages

  • Englishinterface, audio, subtitles
IGDB · recorded 4 Oct 2026

Language data: IGDB · recorded 4 Oct 2026