
Dark Souls
- First release
- Sep 22, 2011
- Developer
- FromSoftware
- Publisher
- Bandai, Bandai Namco Entertainment, Namco Bandai Games
- Genres
- Role-playing (RPG), Adventure · Action, Fantasy
Attributes
Details
Storyline, release dates, time to beat, age ratings, modes, links, keywords
- Storyline
Dark Souls takes place in the dark, decaying kingdom of Lordran, a world in decline where gods, humans, and other mystical beings struggle with the inevitability of age, fire, and darkness. The player assumes the role of an Undead, a cursed being who is fated to resurrect repeatedly after death. The Undead is prophesied to either link the fire and prolong the Age of Fire or let it fade, ushering in the Age of Dark. The game begins with the player imprisoned in the Northern Undead Asylum. Escaping sets the stage for a journey across Lordran, from crumbling castles and ancient ruins to twisted forests and treacherous catacombs. Along the way, the player encounters remnants of once-great heroes, malevolent creatures, and godlike beings, each guarding vital keys, souls, or knowledge necessary to progress. Central to the story are the Four Lords of Cinder: powerful beings who previously linked the First Flame and have now abandoned their thrones. They include: Gwyn, Lord of Sunlight, whose fate is intertwined with the First Flame. Nito, the First of the Dead, a skeletal lord shrouded in deathly mists. The Witch of Izalith, whose attempts to recreate the First Flame led to catastrophic consequences. Seath the Scaleless, a dragon obsessed with immortality and forbidden knowledge. As the Undead, the player collects the Lord Souls, defeats these Lords, and reaches the Kiln of the First Flame, confronting Gwyn’s remnant. The climax offers a choice: to link the fire, continuing the Age of Fire, or let it fade, allowing the Age of Dark to begin—symbolizing the cyclical struggle between light and dark, life and decay, in Lordran. The narrative is deliberately ambiguous and cryptic, conveyed mostly through environmental storytelling, item descriptions, and subtle NPC dialogue. Themes of despair, perseverance, and the cyclical nature of history permeate the journey, creating a haunting and immersive experience that rewards careful observation and exploration.Read more
Dark Souls takes place in the dark, decaying kingdom of Lordran, a world in decline where gods, humans, and other mystical beings struggle with the inevitability of age, fire, and darkness. The player assumes the role of an Undead, a cursed being who is fated to resurrect repeatedly after death. The Undead is prophesied to either link the fire and prolong the Age of Fire or let it fade, ushering in the Age of Dark. The game begins with the player imprisoned in the Northern Undead Asylum. Escaping sets the stage for a journey across Lordran, from crumbling castles and ancient ruins to twisted forests and treacherous catacombs. Along the way, the player encounters remnants of once-great heroes, malevolent creatures, and godlike beings, each guarding vital keys, souls, or knowledge necessary to progress. Central to the story are the Four Lords of Cinder: powerful beings who previously linked the First Flame and have now abandoned their thrones. They include: Gwyn, Lord of Sunlight, whose fate is intertwined with the First Flame. Nito, the First of the Dead, a skeletal lord shrouded in deathly mists. The Witch of Izalith, whose attempts to recreate the First Flame led to catastrophic consequences. Seath the Scaleless, a dragon obsessed with immortality and forbidden knowledge. As the Undead, the player collects the Lord Souls, defeats these Lords, and reaches the Kiln of the First Flame, confronting Gwyn’s remnant. The climax offers a choice: to link the fire, continuing the Age of Fire, or let it fade, allowing the Age of Dark to begin—symbolizing the cyclical struggle between light and dark, life and decay, in Lordran. The narrative is deliberately ambiguous and cryptic, conveyed mostly through environmental storytelling, item descriptions, and subtle NPC dialogue. Themes of despair, perseverance, and the cyclical nature of history permeate the journey, creating a haunting and immersive experience that rewards careful observation and exploration.
- Release dates
- PlayStation 3
- Sep 22, 2011
- PlayStation 3
- Oct 04, 2011
- Xbox 360
- Oct 04, 2011
All 11 release dates
- PlayStation 3
- Oct 06, 2011
- Xbox 360
- Oct 06, 2011
- PlayStation 3
- Oct 07, 2011
- Xbox 360
- Oct 07, 2011
- Xbox 360
- Oct 18, 2011
- PC (Microsoft Windows)
- Aug 23, 2012
- PC (Microsoft Windows)
- Aug 24, 2012
- PC (Microsoft Windows)
- Oct 25, 2012
- Time to beatIGDB · recorded
- Main Story
- 37h
- Main + Extras
- 50h
- Completionist
- 114h
- Game modes
- Co-operative, Multiplayer, Single player
- Perspective
- Third person
- Where to buy
- External links
- Instagram (opens in a new tab)Official site (opens in a new tab)Reddit (opens in a new tab)Twitch (opens in a new tab)Wikipedia (opens in a new tab)X (opens in a new tab)Fandom (opens in a new tab)Facebook (opens in a new tab)
- Keywords
- ghosts, exploration, monsters, knights, violence
… All 80
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