Metal Saga cover

Metal Saga

Critic score2 critics
First release
Jun 09, 2005
Developer
Crea-Tech
Publisher
Atlus, Success
Genres
Role-playing (RPG), Adventure · Sandbox, Open world, Action, Science fiction
Platforms
PlayStation 2

A follow-up to the Metal Max games, Metal Saga is set in the same post-apocalyptic world as its predecessors - a world populated by bounty hunters, rangers, bandits, and mutant monsters. You take the role of a bounty hunter who has to travel the world, looking for "wanted" people. Accompanied by a soldier, a mechanic, and a cyborg dog, the hero must survive a journey west that will ultimately take him to remote places and lead him to battles against evil. Metal Saga has a less linear story line that one would normally expect from a Japanese RPG - a story line that develops according to the missions you decide to take, which in their turn lead to new events and finally to different endings. The combat system features traditional party management and turn-based battles, with the addition of Metal Max's trademark tank combat. When you acquire tanks for your characters, you can use them in battles. Tanks get damaged and broken, but you will be able to customize them by finding parts scattered across the world and assembling them to build new models. Based on the model of tank many different kinds of weapons, cannons, and accessories can be equipped to it, making for hundreds of different options. Tanks can even be given a custom paint job that is saved to the memory card.

Also known as Metal Saga: Sajin no Kusari, Metal Saga: Chain of Sandstorm

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
PlayStation 2
Jun 09, 2005
PlayStation 2
May 25, 2006
Age ratings
PEGI 18
Keywords
post-apocalyptic, magic, turn-based, multiple endings, artificial intelligence
… All 28, tank, day/night cycle, boss fight, customization, world map, shopping, upgradeable weapons, party system, vehicle customization, save point, moral decisions, branching storyline, a.i. companion, non-linear storytelling, healer, poisoning, battle screen, status effects, body builder, quest hub, damage over time, kill quest, interior design

At a Glance

Critic Score
65