Def Jam: Icon cover
SeriesDef Jam

Def Jam: Icon

Critic score4 critics
First release
Mar 06, 2007
Genres
Music, Fighting · Action

Infusing hip-hop music, culture and lifestyle into the gameplay, EA Chicago and Def Jam Interactive push the boundaries of game development bringing unique and innovative content to the next generation of gaming. Music is the cornerstone of hip-hop culture so EA wanted to incorporate music and rhythm into the actual gameplay mechanics. EA Chicago delivers star-stunning action and bone breaking beats as players live out the life of a hip hop mogul, going from rags to riches. Incorporating hip-hop culture into every aspect of the game, DEF JAM: ICON delivers the intensity of a no-holds-barred street fight but with style and rhythm. Music affects how players fight in each venue and environmental interactions and hazards become a key strategy to staying alive. The game's unique fighting gameplay controls introduce a new way for gamers to fight as they assume the role of top celebrity characters such as Ludacris, T.I. and Big Boi. Innovative controls give better feedback to players so they feel like they're actually throwing the combat moves. Gamers can now fight with the style and flash of the superstar personalities.

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
PlayStation 3
Mar 06, 2007
Xbox 360
Mar 06, 2007
Xbox 360
Mar 15, 2007
All 8 release dates
PlayStation 3
Mar 22, 2007
PlayStation 3
Mar 23, 2007
Xbox 360
Mar 23, 2007
PlayStation 3
Jun 21, 2007
Xbox 360
Jun 21, 2007
Game modes
Single player
Perspective
Third person
Keywords
martial arts, hand-to-hand combat, achievements, crime, sequel
… All 19, hip-hop, music and rhythm, alternate costumes, customizable characters, polygonal 3d, launch titles, character growth, character creation, melee, plot twist, ambient music, counter system, dead multiplayer, unattainable achievements

At a Glance

Critic Score
68