Digital Devil Story: Megami Tensei II cover

Digital Devil Story: Megami Tensei II

First release
Apr 06, 1990
Developer
Atlus
Publisher
Namco
Genres
Role-playing (RPG) · Science fiction, Horror

Digital Devil Story: Megami Tensei II is the sequel to Digital Devil Story: Megami Tensei. It was published by Namco in 1990 for the Family Computer and is the second video game in the Megami Tensei series. This is the first game in the series to not be based on the original novels by Aya Nishitani, but it retains much of the gameplay aspects of its predecessor. The music in the game is enhanced by an eight-channel Namco 163 WSG sound chip on the cartridge.

Also known as Digital Devil Story: Megami Tensei II, Digital Devil Monogatari: Megami Tensei 2

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
In the year 199X, the world was demolished with a bombardment of missiles, and the survivors of the cataclysm were forced to live in shelters. It's now the year 2036, and two friends are playing a video game called 'Devil Busters' in the Keihin shelter No. 3. Shortly after they beat the first boss, they unseal Pazuzu. The demon gives them the Demon Summoning Program in hopes of using it for the defeat of Bael along with a warning of a coming menace. Demons then begin to raid the shelter and the two friends must save the remains of humanity.Read more

In the year 199X, the world was demolished with a bombardment of missiles, and the survivors of the cataclysm were forced to live in shelters. It's now the year 2036, and two friends are playing a video game called 'Devil Busters' in the Keihin shelter No. 3. Shortly after they beat the first boss, they unseal Pazuzu. The demon gives them the Demon Summoning Program in hopes of using it for the defeat of Bael along with a warning of a coming menace. Demons then begin to raid the shelter and the two friends must save the remains of humanity.

Release dates
Family Computer
Apr 06, 1990
Game modes
Single player
Perspective
First person, Bird view / Isometric
Keywords
ghosts, post-apocalyptic, cyberpunk, immortality, turn-based
… All 28, dystopian, mythology, multiple endings, apocalypse, dialogue trees, pixel art, sequel, silent protagonist, minotaurs, moral decisions, branching storyline, using dialogue to avoid combat, rock music, combat dialogue, order and chaos, battle screen, monster capturing, reincarnation, dark second act, negotiation, armageddon, demonic protagonist, nes game pak - namco 163

How it plays

Languages

  • 日本語interface
IGDB · recorded 7 Oct 2026

Language data: IGDB · recorded 7 Oct 2026