Donkey Kong Country cover

Donkey Kong Country

Donkey Kong Country →

Critic score2 critics
First release
Jun 06, 2003
Developer
Rare
Publisher
Nintendo
Genres
Adventure, Platform · Action

An expanded port of the original Donkey Kong Country for the SNES. Includes extra collectables, remixed/remastered music and sound design, and additional game modes and minigames.

Also known as DKC, Super Donkey Kong, 超级大金刚

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
On a dark and stormy night in Donkey Kong Island, Diddy Kong, Donkey Kong's nephew has taken the weighty responsibility of guarding DK's precious banana hoard for one night, as a part of his "hero training". DK entrusts Diddy with protecting the hoard until midnight, when he would be relieved, while DK himself goes to sleep as he is tired. Everything seems to go smoothly in the hoard until Diddy hears some noises. Diddy hears some voices outside and gets scared, asking who's there. King K. Rool, who had commanded his Kremling minions to steal the bananas. Two ropes drop from above and suddenly two Kritters appear. Diddy cartwheels them both easily, but then a Krusha (Klump in the instruction booklet) comes in as backup. As Diddy is not strong enough to defeat Krusha by himself, he is overpowered and defeated by the Kremling. The lizars seal Diddy inside a barrel and then throw it in the bushes. Donkey's grandfather, Cranky Kong, rushes inside the treehouse to tell Donkey Kong to wake up so he may tell him what happened. He then tells Donkey to check his Banana Cave. Donkey Kong is infuriated, exclaiming that the Kremlings will pay for stealing his banana hoard and kidnapping his little buddy. Donkey goes on to say that he will hunt every corner of the island for his bananas back.Read more

On a dark and stormy night in Donkey Kong Island, Diddy Kong, Donkey Kong's nephew has taken the weighty responsibility of guarding DK's precious banana hoard for one night, as a part of his "hero training". DK entrusts Diddy with protecting the hoard until midnight, when he would be relieved, while DK himself goes to sleep as he is tired. Everything seems to go smoothly in the hoard until Diddy hears some noises. Diddy hears some voices outside and gets scared, asking who's there. King K. Rool, who had commanded his Kremling minions to steal the bananas. Two ropes drop from above and suddenly two Kritters appear. Diddy cartwheels them both easily, but then a Krusha (Klump in the instruction booklet) comes in as backup. As Diddy is not strong enough to defeat Krusha by himself, he is overpowered and defeated by the Kremling. The lizars seal Diddy inside a barrel and then throw it in the bushes. Donkey's grandfather, Cranky Kong, rushes inside the treehouse to tell Donkey Kong to wake up so he may tell him what happened. He then tells Donkey to check his Banana Cave. Donkey Kong is infuriated, exclaiming that the Kremlings will pay for stealing his banana hoard and kidnapping his little buddy. Donkey goes on to say that he will hunt every corner of the island for his bananas back.

Release dates
Game Boy Advance
Jun 06, 2003
Game Boy Advance
Jun 09, 2003
Game Boy Advance
Jun 20, 2003
All 5 release dates
Game Boy Advance
Dec 12, 2003
Game Boy Advance
Date to be confirmed
Game modes
Multiplayer, Single player
Perspective
Side view
Keywords
gravity, multiple protagonists, tropical, jungle, snow
… All 16, donkey kong, throwing weapons, rhinoceros, world map, gorilla, protagonist's name in the title, collectibles, descendants of other characters, diddy kong, cranky kong, fan translation - portuguese

At a Glance

Critic Score
80

How it plays

Languages

  • Englishinterface
  • 日本語interface
IGDB · recorded 2 Oct 2026

Language data: IGDB · recorded 2 Oct 2026