Dungeon Master cover

Dungeon Master

First release
Dec 15, 1987
Genres
Role-playing (RPG) · Action, Fantasy

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Also known as DM

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
Atari ST/STE
Dec 15, 1987
Amiga
1988
Atari ST/STE
1988
All 11 release dates
FM Towns
Nov 01, 1989
Apple IIGS
1989
Sharp X68000
Jan 26, 1990
Super Famicom
Dec 20, 1991
Amiga
1991
DOS
1992
Super Nintendo Entertainment System
1992
Super Nintendo Entertainment System
Jun 1993
Time to beatIGDB · recorded
Main Story
40h
Main + Extras
20h
Game modes
Single player
Perspective
First person
Keywords
wizards, ninja, magic, 3d, real-time
… All 9, party-based combat, potion, runes, snes enhancement chip - dsp-2

At a Glance

Main Story (IGDB)
40h
Main + Extras (IGDB)
20h