
Xanadu
- First release
- Oct 27, 1985
- Publisher
- Nihon Falcom
- Genres
- Role-playing (RPG), Platform, Puzzle · Sandbox, Open world, Action, Fantasy, Survival, Historical
- Platforms
- MSX, PC (Microsoft Windows), MSX2, Sharp X1, PC-9800 Series, FM-7, PC-8800 Series
Also known as Xanadu: Dragon Slayer II, Dragon Slayer II: Xanadu, Xanadu: Dragon Slayer 2
Attributes
No Attributes added.
Details
Storyline, release dates, time to beat, age ratings, modes, links, keywords
- Storyline
The game begins with the player directly in control of the protagonist, with little to no introduction. To progress, one must speak with the king, who gives the player the bare essentials and a small amount of cash to train. After selecting which attributes to raise, the player must find his way out of the city and into the vast underground complex. Finding this exit is the first of many cryptic puzzles the player will encounter, though the game is not a puzzle game but an role-playing video game with puzzle game and adventure game elements far ahead of its time.Read more
The game begins with the player directly in control of the protagonist, with little to no introduction. To progress, one must speak with the king, who gives the player the bare essentials and a small amount of cash to train. After selecting which attributes to raise, the player must find his way out of the city and into the vast underground complex. Finding this exit is the first of many cryptic puzzles the player will encounter, though the game is not a puzzle game but an role-playing video game with puzzle game and adventure game elements far ahead of its time.
- Release dates
- PC-8800 Series
- Oct 27, 1985
- Sharp X1
- Nov 01, 1985
- PC-9800 Series
- Feb 1986
All 8 release dates
- FM-7
- Apr 1986
- MSX2
- Apr 1987
- MSX
- Nov 06, 1987
- PC (Microsoft Windows)
- Dec 04, 1998
- PC (Microsoft Windows)
- Jan 08, 2013
- Game modes
- Single player
- Perspective
- Side view, Bird view / Isometric
- Keywords
- exploration, anime, medieval, training, magic
… All 66
, medieval, training, magic, grinding, construction, metroidvania, death, action-adventure, side-scrolling, level selection, heavy metal, silent protagonist, good vs evil, climbing, roaming encounters, 8-bit, darkness, boss fight, trainer, challenges, attributes, customizable characters, customization, leveling up, shopping, bow and arrow, upgradeable weapons, loot gathering, collectibles, priest, original soundtrack release, non-player character, save point, checkpoints, treasure chest, moral decisions, questing, auto-saving, real-time combat, stat tracking, optional boss, spellcaster, quicksaving, rock music, order and chaos, cheat code, commerce, non-linear storytelling, skill tree, merchants, dynamic soundtrack, fetch quests, spiky-haired protagonist, new protagonist in sequel, poisoning, victory music, battle screen, heal over time, optional objective, corruption, j-pop, dark second act, damage over time, power leveling
































