Karateka cover
SeriesKarateka

Karateka

Critic score2 critics
First release
1984

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.

Also known as Каратека, Каратист, Karateka Classic

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
Apple II
1984
Family Computer
Dec 05, 1985
Commodore C64/128/MAX
1985
All 13 release dates
Atari 8-bit
1985
DOS
1986
Atari 7800
1987
PC-9800 Series
Nov 01, 1988
Atari ST/STE
1988
Amstrad CPC
1990
ZX Spectrum
1990
MSX
1990
iOS
May 03, 2013
Android
May 16, 2013
Age ratings
ClassInd L
Game modes
Single player
Perspective
Side view
Keywords
martial arts, hand-to-hand combat, karate, artificial intelligence, melee
… All 8, instant kill, cga graphics, regenerating health

At a Glance

Critic Score
70