Metal Slug 6 cover
FranchiseMetal SlugSeriesMetal Slug

Metal Slug 6

First release
Feb 24, 2006
Publisher
Sega, SNK Playmore
Genres
Adventure, Platform, Shooter, Arcade · Warfare, Action

Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.

Also known as メタルスラッグ 6

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
Arcade
Feb 24, 2006
PlayStation 2
Sep 14, 2006
Time to beatIGDB · recorded
Main Story
1h
Game modes
Co-operative, Single player
Perspective
Side view
Keywords
run and gun, side-scrolling

At a Glance

Main Story (IGDB)
1h

Media

Screenshots

3 screenshotsSee all media