
Papers, Please
- First release
- Aug 08, 2013
- Developer
- Lucas Pope
- Publisher
- 3909
- Engine
- OpenFL
- Genres
- Indie, Simulator, Point-and-click, Puzzle · Thriller
- Platforms
- Android, PC (Microsoft Windows), Mac, iOS, PlayStation Vita, Linux
Attributes
Details
Storyline, release dates, time to beat, age ratings, modes, links, keywords
- Storyline
The gameplay of Papers, Please focuses on the work life of an immigration inspector at a border checkpoint for the fictitious Eastern Bloc country of Arstotzka. The player inspects would-be immigrants' documents and uses a sparse array of tools to determine whether the papers are in order for the purpose of keeping spies, smugglers and other unwanted individuals out of the country. At the end of each in-game day, the player earns money based on how many immigrants they processed less any penalties for mistakes, and then must decide on a simple budget to spend that money on rent, food, heat, and other necessities in low-class housing for themselves and their family. As relations between Arstotzka and nearby countries deteriorate due to multiple terrorist attacks, each day introduces a new set of rules for immigration based on the game's story, such as denying citizens of specific countries or demanding more exacting identification from citizens. The player may be challenged with moral dilemmas and social engineering as the game progresses; such as allowing the supposed spouse of one immigrant through despite them lacking complete papers, even though they may be planning to attack your fellow guards. A mysterious anti-government organisation also appears, with several of its members appearing in the checkpoint, giving the inspector orders on what to do in order to help the organisation bring down the government and establish a new one; the player can choose whether or not to help this organisation. The game has a scripted story mode with multiple possible endings depending on the player's previous actions, as well as an unlockable, randomized endless-play mode. Papers, Please has been praised by the sense of immersion provided by the game mechanics, and the intense emotional reaction.[12] CBC News' Jonathan Ore called Papers, Please a "nerve-racking sleuthing game with relentless pacing and dozens of compelling characters - all from a desk job"Read more
The gameplay of Papers, Please focuses on the work life of an immigration inspector at a border checkpoint for the fictitious Eastern Bloc country of Arstotzka. The player inspects would-be immigrants' documents and uses a sparse array of tools to determine whether the papers are in order for the purpose of keeping spies, smugglers and other unwanted individuals out of the country. At the end of each in-game day, the player earns money based on how many immigrants they processed less any penalties for mistakes, and then must decide on a simple budget to spend that money on rent, food, heat, and other necessities in low-class housing for themselves and their family. As relations between Arstotzka and nearby countries deteriorate due to multiple terrorist attacks, each day introduces a new set of rules for immigration based on the game's story, such as denying citizens of specific countries or demanding more exacting identification from citizens. The player may be challenged with moral dilemmas and social engineering as the game progresses; such as allowing the supposed spouse of one immigrant through despite them lacking complete papers, even though they may be planning to attack your fellow guards. A mysterious anti-government organisation also appears, with several of its members appearing in the checkpoint, giving the inspector orders on what to do in order to help the organisation bring down the government and establish a new one; the player can choose whether or not to help this organisation. The game has a scripted story mode with multiple possible endings depending on the player's previous actions, as well as an unlockable, randomized endless-play mode. Papers, Please has been praised by the sense of immersion provided by the game mechanics, and the intense emotional reaction.[12] CBC News' Jonathan Ore called Papers, Please a "nerve-racking sleuthing game with relentless pacing and dozens of compelling characters - all from a desk job"
- Release dates
- PC (Microsoft Windows)
- Aug 08, 2013
- Mac
- Aug 08, 2013
- Linux
- Feb 12, 2014
All 6 release dates
- iOS
- Dec 12, 2014
- PlayStation Vita
- Dec 12, 2017
- Android
- Aug 05, 2022
- Time to beatIGDB · recorded
- Main Story
- 4h
- Main + Extras
- 6h
- Completionist
- 32h
- Game modes
- Single player
- Perspective
- Text, First person
- Where to buy
- External links
- App Store (opens in a new tab)Google Play (opens in a new tab)Facebook (opens in a new tab)Wikipedia (opens in a new tab)Steam (opens in a new tab)Reddit (opens in a new tab)App Store (opens in a new tab)Twitch (opens in a new tab)YouTube (opens in a new tab)X (opens in a new tab)Official site (opens in a new tab)Fandom (opens in a new tab)
- Keywords
- life simulation, 1980s, story driven, dystopian, management
… All 19
, story driven, dystopian, management, steam, espionage, steam trading cards, pixel art, nudity, steam greenlight, 8-bit, steam achievements, steam cloud, steam leaderboards, developed by one person, moral decisions, igf awards, game developers choice awards 2014
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