Pitfall! cover
SeriesPitfall

Pitfall!

First release
Sep 1982
Genres
Adventure, Platform · Action

Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.

Also known as Aventuras em Tongo Bongo, Pitfall! - Pitfall Harry's Jungle Adventure, Patfall, David Crane's Pitfall!
… See more, Game Room: Pitfall!

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
The player must maneuver a character (Pitfall Harry) through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on vines. Treasure includes gold and silver bars, diamond rings, and bags of money. Under the jungle there is a tunnel which Harry can access through ladders found at various points. Travelling though the tunnel moves forward three screens at a time, which is necessary in order to collect all the treasures within the time limit. However, the tunnels are filled with dead-ends blocked by brick walls, forcing the player to return to the surface at one of the ladders, and try to find a way around again, thus wasting time. The tunnels also contain scorpions, which can harm Harry.Read more

The player must maneuver a character (Pitfall Harry) through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on vines. Treasure includes gold and silver bars, diamond rings, and bags of money. Under the jungle there is a tunnel which Harry can access through ladders found at various points. Travelling though the tunnel moves forward three screens at a time, which is necessary in order to collect all the treasures within the time limit. However, the tunnels are filled with dead-ends blocked by brick walls, forcing the player to return to the surface at one of the ladders, and try to find a way around again, thus wasting time. The tunnels also contain scorpions, which can harm Harry.

Release dates
Atari 2600
Sep 1982
MSX
1983
Intellivision
Feb 1984
All 16 release dates
ColecoVision
Feb 1984
Atari 8-bit
Mar 1984
Commodore C64/128/MAX
Jul 1984
Intellivision
Nov 1984
MSX
1984
Commodore C64/128/MAX
1984
Atari 5200
1984
Commodore C64/128/MAX
1987
Legacy Mobile Device
2003
PC (Microsoft Windows)
May 05, 2010
Xbox 360
May 05, 2010
Windows Phone
Feb 23, 2011
Atari 2600
Date to be confirmed
Time to beatIGDB · recorded
Main Story
1h
Main + Extras
2h
Completionist
3h
Game modes
Single player
Perspective
Side view
Keywords
2d, side-scrolling, treasure hunt, jungle, precision platforming
… All 6, pulp fiction

At a Glance

Main Story (IGDB)
1h
Main + Extras (IGDB)
2h
Completionist (IGDB)
3h