Prince of Persia: Rival Swords cover
Critic score3 critics
First release
Apr 03, 2007
Genres
Adventure, Platform, Puzzle · Action, Fantasy, Historical
Platforms
Wii

Prince of Persia: Rival Swords is the PSP and Nintendo Wii port of Prince of Persia: The Two Thrones. It made use of some motion control features for the Wii version. The rest of the levels and gameplay are pretty identical to Prince of Persia: The Two Thrones with minor to no differences.

Also known as PoP: RS, Rival Swords, Prince of Persia: Two Thrones

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
The game follows the same story-line as Prince of Persia: The Two Thrones. However, we get some extra insight into the story during the bonus levels. Unlike in the main version, prince is indeed able to use the sand gates for teleportation across the city. Each sand gate takes to a bonus levels, making for a total of 9 bonus levels. 3 out of those 9 levels go to the exact same place which is similar to the Life Upgrade sections seen in Prince of Persia: Sands of Time, each time they are visited, the prince is given a new sand power. Out of the remaining bonus levels, 3 bonus levels are directly connected to the story. It is revealed that the vizier has uncovered the secrets of the lost temples of Zurvan. In each of these levels there is a statue of Zurvan which is destroyed piece by piece as the prince completes each bonus level. The damage done in previous bonus levels is mirrored in the statue of present in the current level and gets destroyed when the prince completes the final bonus level. The damage of the statue symbolically indicates the downfall of Zurvan/Vizier and exactly shows how the final boss fight is going to be.Read more

The game follows the same story-line as Prince of Persia: The Two Thrones. However, we get some extra insight into the story during the bonus levels. Unlike in the main version, prince is indeed able to use the sand gates for teleportation across the city. Each sand gate takes to a bonus levels, making for a total of 9 bonus levels. 3 out of those 9 levels go to the exact same place which is similar to the Life Upgrade sections seen in Prince of Persia: Sands of Time, each time they are visited, the prince is given a new sand power. Out of the remaining bonus levels, 3 bonus levels are directly connected to the story. It is revealed that the vizier has uncovered the secrets of the lost temples of Zurvan. In each of these levels there is a statue of Zurvan which is destroyed piece by piece as the prince completes each bonus level. The damage done in previous bonus levels is mirrored in the statue of present in the current level and gets destroyed when the prince completes the final bonus level. The damage of the statue symbolically indicates the downfall of Zurvan/Vizier and exactly shows how the final boss fight is going to be.

Release dates
Wii
Apr 03, 2007
Wii
Apr 05, 2007
Age ratings
PEGI 16ESRB T
Game modes
Multiplayer, Single player
Perspective
Third person
Keywords
parkour, persian mythology, wall climbing

At a Glance

Critic Score
65

Overview

Multiplayer

  • Online multiplayerIGDB · 10 Oct

Feature data: IGDB