Psychonauts cover

Psychonauts

Critic score6 critics
First release
Apr 19, 2005
Genres
Adventure, Platform, Puzzle · Action, Comedy

Psychonauts is a platform-adventure game developed by Double Fine Productions and released in 2005. It follows Razputin “Raz” Aquato, a young psychic who runs away from the circus to attend a summer camp for aspiring psychonauts. Players explore imaginative levels set inside the minds of different characters, each reflecting their mental states. Gameplay combines platforming, combat, and the use of psychic abilities such as telekinesis and levitation. The game was praised for its creativity, humor, and distinctive art style.

Also known as Psychonauts.exe

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
Razputin ""Raz"" Aquato, the son of circus performers, flees his family to sneak into Whispering Rock Psychic Summer Camp, a government facility disguised as a children's camp where young psychics train to become Psychonauts, elite agents with supernatural abilities. Despite being told he cannot participate without parental consent, Raz impresses the instructors enough to earn advanced training. During one session, he witnesses a disturbing vision of a mad dentist extracting a camper's brain. When Raz discovers the vision was real and that a conspiracy is underway to harvest camper brains for use in psychic weaponry, the adult Psychonauts refuse to believe him. With his fellow campers disappearing one by one, Raz must venture alone into the abandoned asylum across the lake, entering the fractured minds of its residents to gain their help, all while racing to rescue those he cares about before the plot reaches its terrifying conclusion.Read more

Razputin ""Raz"" Aquato, the son of circus performers, flees his family to sneak into Whispering Rock Psychic Summer Camp, a government facility disguised as a children's camp where young psychics train to become Psychonauts, elite agents with supernatural abilities. Despite being told he cannot participate without parental consent, Raz impresses the instructors enough to earn advanced training. During one session, he witnesses a disturbing vision of a mad dentist extracting a camper's brain. When Raz discovers the vision was real and that a conspiracy is underway to harvest camper brains for use in psychic weaponry, the adult Psychonauts refuse to believe him. With his fellow campers disappearing one by one, Raz must venture alone into the abandoned asylum across the lake, entering the fractured minds of its residents to gain their help, all while racing to rescue those he cares about before the plot reaches its terrifying conclusion.

Release dates
PC (Microsoft Windows)
Apr 19, 2005
Xbox
Apr 19, 2005
PlayStation 2
Jun 21, 2005
All 12 release dates
PC (Microsoft Windows)
Feb 10, 2006
PlayStation 2
Feb 10, 2006
Xbox
Feb 10, 2006
Xbox 360
Dec 04, 2007
Mac
Sep 07, 2011
Linux
May 31, 2012
PlayStation 3
Aug 28, 2012
PlayStation 4
Jun 07, 2016
Xbox One
Oct 24, 2017
Time to beatIGDB · recorded
Main Story
11h
Main + Extras
14h
Completionist
26h
Game modes
Single player
Perspective
Third person
Keywords
exploration, underwater, psychological exploration, wrestling, collecting
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At a Glance

Critic Score
85
Main Story (IGDB)
11h
Main + Extras (IGDB)
14h
Completionist (IGDB)
26h

Overview

Steam review summary

Steam users rate this Overwhelmingly Positive, 12,427 reviews in all languages, recorded 16 October 2026

Valve's summary of Steam user reviews. Valve counts only reviews from purchases on Steam, not key activations, and leaves out review periods it has marked as off-topic. It isn't part of the CritScore score.

Review summary: SteamSteam data provided via the Steam Web API (opens in a new tab)Not affiliated with Valve →

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