RayCrisis: Series Termination cover
SeriesRay

RayCrisis: Series Termination

First release
Nov 15, 1998
Genres
Shooter · Action, Science fiction

RayCrisis, known as RayCrisis: Series Termination in North America, is the third game released in the "Ray" series of Taito shooting games. Chronologically, it is considered a prequel to the first game, RayForce. First released for arcades in 1998, it supported co-op mode for two players, which the PlayStation ports released in 2000 lack; these ports are the only games in the "Ray" series to lack co-op.

Also known as Pocket Ray, Ray Crysis, -Logistic Shooting- RayCrisis

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
RayCrisis, being a prequel to RayForce, details the events during the timeframe of the supercomputer called the Neuro-Computer Con-Human gaining sentience and rebelling against its human creators, a direct result of a misguided scientist trying to bond a human clone to Con-Human mentally. Now, against Con-Human's massive attack forces laying siege to the Earth, exterminating and cloning humans, a mecha-neurologist jacks in to the Con-Human system in an attempt to regain control of the rogue machine by means of the computer viruses, known as the Waveriders, into the Cybernetics Link, engaging Operation Raycrisis to cease the supercomputer's destructive actions permanently and prevent it from causing more havoc in the future. However, even when Operation Raycrisis leaves Con-Human wrecked from the inside, it was too late to reverse the damage it has done. Furthermore, what is left of the human race has left for the space colonies as refuge from the destruction. In the end, years later, with the unveiling of the X-LAY starfighter and the ships of the fleet, Terran Command and the remaining humans initiate one final assault on Con-Human, who has turned the Earth into a bleak, metal graveyard. One final assault, in which will end the cybernetic nightmare once and for all, destroying the planet they've called home in the process.Read more

RayCrisis, being a prequel to RayForce, details the events during the timeframe of the supercomputer called the Neuro-Computer Con-Human gaining sentience and rebelling against its human creators, a direct result of a misguided scientist trying to bond a human clone to Con-Human mentally. Now, against Con-Human's massive attack forces laying siege to the Earth, exterminating and cloning humans, a mecha-neurologist jacks in to the Con-Human system in an attempt to regain control of the rogue machine by means of the computer viruses, known as the Waveriders, into the Cybernetics Link, engaging Operation Raycrisis to cease the supercomputer's destructive actions permanently and prevent it from causing more havoc in the future. However, even when Operation Raycrisis leaves Con-Human wrecked from the inside, it was too late to reverse the damage it has done. Furthermore, what is left of the human race has left for the space colonies as refuge from the destruction. In the end, years later, with the unveiling of the X-LAY starfighter and the ships of the fleet, Terran Command and the remaining humans initiate one final assault on Con-Human, who has turned the Earth into a bleak, metal graveyard. One final assault, in which will end the cybernetic nightmare once and for all, destroying the planet they've called home in the process.

Release dates
Arcade
Nov 15, 1998
PlayStation
Apr 20, 2000
PocketStation
Apr 20, 2000
All 10 release dates
PlayStation
Oct 13, 2000
PlayStation
Nov 25, 2000
PlayStation
Apr 26, 2004
PlayStation 3
Jul 09, 2008
PlayStation Portable
Jul 09, 2008
Android
Aug 08, 2017
iOS
Aug 08, 2017
Game modes
Split screen, Co-operative, Single player
Perspective
Bird view / Isometric
Keywords
shoot 'em up, shmup, playstation network, shared screen, digital distribution
… All 11, polygonal 3d, psone classics, vertical scrolling, playstation tv support, backwards compatibility, realtime 3d

How it plays

Languages

  • Englishinterface
  • 日本語interface
IGDB · recorded 2 Oct 2026

Language data: IGDB · recorded 2 Oct 2026