Rod-Land cover

Rod-Land

First release
1990
Publisher
Jaleco, Storm
Genres
Platform · Action, Fantasy

The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of Taito's Bubble Bobble, the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind. Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her. The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil demon that is building a mobile fortress. The spirit of their departed father "guides" them at a couple of points. The ending implies that the demon in the pyramid was somehow responsible for their father's death.

Also known as Rod Land, Rodland, Yousei Monogatari Rod Land, Rod Land: A Fairy Tale

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
Arcade
1990
Commodore C64/128/MAX
Aug 01, 1991
Amstrad CPC
1991
All 6 release dates
ZX Spectrum
1991
Amiga
1991
Atari ST/STE
1991
Game modes
Co-operative, Multiplayer, Single player
Perspective
Side view
Keywords
shark, fairy, high score, kidnapping, whale