SNK vs. Capcom: SVC Chaos cover
Critic score1 critic
First release
Jul 24, 2003
Genres
Fighting · Action

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Also known as SVC, Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu, SVC Chaos: SNK vs Capcom

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
Arcade
Jul 24, 2003
Neo Geo AES
Nov 13, 2003
PlayStation 2
Dec 23, 2003
All 8 release dates
Xbox
Sep 28, 2004
Xbox
Oct 07, 2004
Xbox
Mar 18, 2005
PlayStation 2
May 01, 2005
Xbox
May 13, 2005
Age ratings
PEGI 12ESRB T
Game modes
Multiplayer, Single player
Perspective
Side view
Keywords
2d, street fighting, 2d fighter, 2d fighting

At a Glance

Critic Score
68

Overview

Multiplayer

  • Online multiplayerIGDB · 7 Oct
  • Drop-in, drop-out co-opIGDB · 7 Oct

Feature data: IGDB