SoulCalibur cover
FranchiseSoulCaliburSeriesSoulCalibur

SoulCalibur

Critic score2 critics
First release
Jul 30, 1998
Developer
Project Soul
Publisher
Namco
Genres
Fighting, Arcade · Action, Fantasy, Historical

SoulCalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soul series, preceded by Soul Edge (1996). Originally released in arcades in 1998, it ran on the Namco System 12 hardware. In 1999 it was ported to the Dreamcast with improved graphics and new features. The North American version was released in September 1999 as a launch title for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on Xbox 360's Xbox Live Marketplace in 2008. The title brought many innovations to the fighting game genre that include a heavy emphasis on weapons and a unique eight-way movement system. Soulcalibur is widely regarded as one of the best Dreamcast titles and is one of the most critically acclaimed fighting games of all time.

Also known as 灵魂能力, SC, Soul Calibur

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
The mystical sword of the legends, the "Soul Edge", ended up in the hands of the dreaded pirate Cervantes de Leon of Spain. For the next 25 years, he stayed dormant on the remnants of a Spanish port town, taking the souls of those who reached him during their search of the sword. His reign of terror was soon to start, but through the joined efforts of Greek divine warrior Sophitia Alexandra and Japanese ninja Taki, he was stopped and killed, with one of the twin Soul Edge blades being shattered in the process. As it was about to tear itself apart, young Prussian knight Siegfried Schtauffen approached the port town and battled Cervantes, whose corpse had been momentarily reanimated through Soul Edge's will. After emerging victorious, Siegfried's attention turned unto the sword. The moment he took the hilt of the cursed blade, Soul Edge released a bright column of light into the sky. This was known as the "Evil Seed", bound to bring calamity and death in its wake. Three years after those events, Soul Edge uses Siegfried as its host, and now Siegfried is Nightmare, a knight wearing azure armor and sporting a hideously deformed right arm. Europe plunges into a vortex of slaughters as he and his followers claim souls to strengthen the blade in its weakened state. Unknown to them, a group of warriors met on their journey to stop Soul Edge, and with them, three sacred weapons join once again.Read more

The mystical sword of the legends, the "Soul Edge", ended up in the hands of the dreaded pirate Cervantes de Leon of Spain. For the next 25 years, he stayed dormant on the remnants of a Spanish port town, taking the souls of those who reached him during their search of the sword. His reign of terror was soon to start, but through the joined efforts of Greek divine warrior Sophitia Alexandra and Japanese ninja Taki, he was stopped and killed, with one of the twin Soul Edge blades being shattered in the process. As it was about to tear itself apart, young Prussian knight Siegfried Schtauffen approached the port town and battled Cervantes, whose corpse had been momentarily reanimated through Soul Edge's will. After emerging victorious, Siegfried's attention turned unto the sword. The moment he took the hilt of the cursed blade, Soul Edge released a bright column of light into the sky. This was known as the "Evil Seed", bound to bring calamity and death in its wake. Three years after those events, Soul Edge uses Siegfried as its host, and now Siegfried is Nightmare, a knight wearing azure armor and sporting a hideously deformed right arm. Europe plunges into a vortex of slaughters as he and his followers claim souls to strengthen the blade in its weakened state. Unknown to them, a group of warriors met on their journey to stop Soul Edge, and with them, three sacred weapons join once again.

Release dates
Arcade
Jul 30, 1998
Arcade
1998
Dreamcast
Aug 05, 1999
All 8 release dates
Dreamcast
Sep 09, 1999
Dreamcast
Dec 01, 1999
Xbox 360
Jul 02, 2008
iOS
Jan 19, 2012
Android
Nov 20, 2013
Time to beatIGDB · recorded
Main + Extras
0h
Game modes
Multiplayer, Single player
Perspective
Third person
Keywords
pirates, martial arts, samurai, achievements, multiple endings
… All 45, sword & sorcery, geometry, digital distribution, game critics awards, alternate costumes, 60 fps on consoles, character select screen, polygonal 3d, rat, launch titles, unlockables, melee, grapple, real-time combat, level select map, survival mode, digital rights management, british accent, sadism, xbox one backwards compatibility, reptilian humanoid, motion capture animation, animation canceling, dimension travel, not-so-bad guys, environmental kill, women in refrigerators syndrome, rushdown, in-game moves list, bots, random character selection, two-handed weapons, corruption, dark second act, undead pirates, old-fashioned english, soul edge, no blood, vmu support, interactive achievement awards 2000

At a Glance

Critic Score
60
Main + Extras (IGDB)
0h

Overview

Multiplayer

  • Drop-in, drop-out co-opIGDB · 10 Oct

Feature data: IGDB