Super Puyo Puyo Tsuu Remix cover
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Super Puyo Puyo Tsuu Remix

Super Puyo Puyo 2 →

First release
Feb 1996
Publisher
Compile, St. GIGA
Genres
Puzzle · Kids, Fantasy, Comedy

Super Puyo Puyo 2 Remix is a puzzle action game released by Compile for the Super Famicom. The main differences between this “Remix” version and the original Super Puyo Puyo 2 are the addition of a four-player multiplayer mode with computer-controlled opponents, an Expert course, and a number of other minor changes.

Also known as Super Puyo Puyo 2 Remix, Super Puyo Puyo 2 Tsuu Remix, す〜ぱ〜ぷよぷよ通リミックス

Attributes

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Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
As opposed to the first game's linear Scenario mode, Tsu's main mode is a tower where Arle Nadja selects opponents to battle via roulette. Each "floor" of the tower has an EXP total that the player must reach in order to advance. If the player defeats all of a floor's opponents without meeting the goal, one final opponent will appear. If, after defeating this extra opponent, the player still fails to meet the goal, Arle is booted from the tower and the game ends. The EXP goals vary from version to version; for example, Super Puyo Puyo Tsu requires twice as many points to clear the first floor as the arcade or Mega Drive versions.Read more

As opposed to the first game's linear Scenario mode, Tsu's main mode is a tower where Arle Nadja selects opponents to battle via roulette. Each "floor" of the tower has an EXP total that the player must reach in order to advance. If the player defeats all of a floor's opponents without meeting the goal, one final opponent will appear. If, after defeating this extra opponent, the player still fails to meet the goal, Arle is booted from the tower and the game ends. The EXP goals vary from version to version; for example, Super Puyo Puyo Tsu requires twice as many points to clear the first floor as the arcade or Mega Drive versions.

Release dates
Satellaview
Feb 1996
Super Famicom
Mar 08, 1996
Game modes
Split screen, Multiplayer, Single player
Perspective
Side view
Keywords
falling blocks, tile matching, digital distribution, block matching, broadcast
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