The Bard's Tale II: The Destiny Knight cover

The Bard's Tale II: The Destiny Knight

First release
1986
Genres
Role-playing (RPG) · Fantasy

When the going gets even tougher... Another wolf! Your magic sword cleaves him mid snarl, and he drops in a fur pile at your feet. There's a slime ball conjurer just out of reach who'll keep summoning these slobbering missiles until your sword arm drops off. Unless you can figure out a way to get at him. When you put Mangar out to pasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee deep in wolf meat, itching to put an arrow through the Adam's apple of some spell caster? It must be your destiny. Between the six cities lies an immense wilderness. It's a mapping challenge never before seen in a fantasy game, and a whole new way to get lost. A new class of magic user, the Archmage has 8 powerful spells like Heal All, Fanskar's Night Lance, and the legendary Mangar's Mallet. There are 25 different full-color scrolling mazes like Fanskar's Castle.

Also known as Bard's Tale 2

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
Commodore C64/128/MAX
1986
Apple II
1987
DOS
1988
All 5 release dates
Amiga
1988
Apple IIGS
1988
Age ratings
ESRB T
Game modes
Single player
Perspective
First person
Keywords
sword & sorcery, leveling up, bards, trilogy