The Big Deal cover

The Big Deal

First release
1986
Developer
Radarsoft BV
Publisher
Ariolasoft
Genres
Tactical, Simulator, Strategy, Puzzle · Action, Comedy, Business

The Big Deal is a unique 1986 cooking simulation game released for the Commodore 64 (and later ported to the Amiga). Developed in Germany, the game stands out for its stressful, micro-management gameplay that tasking players with automated kitchen logistics rather than direct action control

Also known as Floyd the Droid in The Big Deal, The Big Deal - Floyd in der Kuche, Floyd the Droid on Food

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
In The Big Deal the robot Floyd works in a kitchen and has to prepare all incoming orders. The player has to make sure everything goes as it should, but Floyd is not controlled directly but by queueing his actions through a menu systems. Each meal preparation consists of a series of required actions, e.g. getting the ingredients, cutting them or setting up the plates, and the main challenge is to be as efficient as possible. As it is in restaurants, the customers become impatient after a certain amount of time has passed and start to throw items. This causes damage and the resulting repairs cost even more time. Up to three meals can be pre-programmed to be automatically executed and the recipes can be looked up in the in-game cookbook. The main part of the game is shown from the side, but there are smaller windows which parts of the kitchen in a top-down view.Read more

In The Big Deal the robot Floyd works in a kitchen and has to prepare all incoming orders. The player has to make sure everything goes as it should, but Floyd is not controlled directly but by queueing his actions through a menu systems. Each meal preparation consists of a series of required actions, e.g. getting the ingredients, cutting them or setting up the plates, and the main challenge is to be as efficient as possible. As it is in restaurants, the customers become impatient after a certain amount of time has passed and start to throw items. This causes damage and the resulting repairs cost even more time. Up to three meals can be pre-programmed to be automatically executed and the recipes can be looked up in the in-game cookbook. The main part of the game is shown from the side, but there are smaller windows which parts of the kitchen in a top-down view.

Release dates
Commodore C64/128/MAX
1986
Amiga
1987
Game modes
Single player
Perspective
Side view
Keywords
cooking, side-scrolling, pixel graphics, logic puzzle

How it plays

Languages

  • Englishinterface, subtitles
  • Deutschinterface, subtitles
IGDB · recorded 20 Oct 2026

Language data: IGDB · recorded 20 Oct 2026