We Love Katamari cover

We Love Katamari

Critic score2 critics
First release
Jul 06, 2005
Genres
Adventure, Puzzle · Party, Action, Comedy
Platforms
PlayStation 2

We Love Katamari, is a third-person puzzle-action video game where the player controls the Prince, the 5-centimeter-tall son of the god-like entity the King of All Cosmos, who rolls around a "katamari", a magical ball that causes objects smaller than it to attach to it. Throughout each level, the play must collect objects in order to fulfill objectives set by the prince's father.

Also known as Minna Daisuki Katamari Damacy, We ♥ Katamari, Katamari 2, Everyone Loves Clump of Souls

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son. Reaction to the success of Katamari Damacy: After completing his goal to recreate the stars in the sky, the King of All Cosmos was surprised to discover that he had many fans down on Earth. Thus begins We Love Katamari, where the King of All Cosmos seeks to help fulfill the wishes of his fans—with the help from his son and his son's cousins, who again travel Earth, rolling things up into a Katamari. The King of All Cosmos’s origin: The King of All Cosmos's history is told in We Love Katamari’s cut scenes, interspersed between the game’s stages. The King of All Cosmos was not always the King. His father was the previous King of All Cosmos (also called Emperor of the Cosmos, or Papa). The future King of All Cosmos grew up either on Earth itself or a planet very much like it, in a giant castle on a hill surrounded by green fields. (Though, early in the game, we are to believe all action takes place in a world called “The Great Cosmos”.)Read more

We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son. Reaction to the success of Katamari Damacy: After completing his goal to recreate the stars in the sky, the King of All Cosmos was surprised to discover that he had many fans down on Earth. Thus begins We Love Katamari, where the King of All Cosmos seeks to help fulfill the wishes of his fans—with the help from his son and his son's cousins, who again travel Earth, rolling things up into a Katamari. The King of All Cosmos’s origin: The King of All Cosmos's history is told in We Love Katamari’s cut scenes, interspersed between the game’s stages. The King of All Cosmos was not always the King. His father was the previous King of All Cosmos (also called Emperor of the Cosmos, or Papa). The future King of All Cosmos grew up either on Earth itself or a planet very much like it, in a giant castle on a hill surrounded by green fields. (Though, early in the game, we are to believe all action takes place in a world called “The Great Cosmos”.)

Release dates
PlayStation 2
Jul 06, 2005
PlayStation 2
Jul 26, 2005
PlayStation 2
Sep 20, 2005
All 5 release dates
PlayStation 2
Feb 02, 2006
PlayStation 2
Feb 06, 2006
Time to beatIGDB · recorded
Main Story
7h
Main + Extras
10h
Completionist
15h
Game modes
Split screen, Multiplayer, Single player
Perspective
Third person
Keywords
collecting, time limit, snow, silent protagonist, low-poly
… All 24, game critics awards, platform exclusive, game reference, unlockables, royalty, underwater gameplay, subtitled silence, declarative title, water level, food-themed stage, animal cruelty, prince, western published japanese games, planet destruction, budget title, interactive achievement awards 2006, spike video game awards 2005, rolling ball, tiny protagonist

At a Glance

Critic Score
89
Main Story (IGDB)
7h
Main + Extras (IGDB)
10h
Completionist (IGDB)
15h

Overview

Multiplayer

  • Local co-opIGDB · 20 Oct
  • Shared or split screenIGDB · 20 Oct

Feature data: IGDB