
Journey
- First release
- Mar 13, 2012
- Developer
- ThatGameCompany
- Engine
- PhyreEngine
- Platforms
- PC (Microsoft Windows), PlayStation 3, iOS, PlayStation 4
Attributes
Details
Storyline, release dates, time to beat, age ratings, modes, links, keywords
- Storyline
Journey 's story is told wordlessly through in-game and pre-rendered cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization, mirroring the player's journey. The player continues to journey deeper into the remains of a once sprawling city at the base of the mountain. Eventually making it safely to the mountain, the traveler begins to climb it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into and through the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic. This cinematic shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the PlayStation Network IDs of the other travelers who shared part of the trek.Read more
Journey 's story is told wordlessly through in-game and pre-rendered cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization, mirroring the player's journey. The player continues to journey deeper into the remains of a once sprawling city at the base of the mountain. Eventually making it safely to the mountain, the traveler begins to climb it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into and through the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic. This cinematic shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the PlayStation Network IDs of the other travelers who shared part of the trek.
- Release dates
- PlayStation 3
- Mar 13, 2012
- PlayStation 3
- Mar 14, 2012
- PlayStation 3
- Mar 15, 2012
All 7 release dates
- PlayStation 4
- Jul 21, 2015
- PlayStation 4
- Jul 23, 2015
- PC (Microsoft Windows)
- Jun 06, 2019
- iOS
- Aug 06, 2019
- Time to beatIGDB · recorded
- Main Story
- 2h
- Main + Extras
- 3h
- Completionist
- 6h
- Age ratings
- ESRB EGRAC ALLClassInd LPEGI 7
- Game modes
- Co-operative, Multiplayer, Single player
- Perspective
- Side view, Third person
- Where to buy
- External links
- App Store (opens in a new tab)Instagram (opens in a new tab)Wikipedia (opens in a new tab)Fandom (opens in a new tab)App Store (opens in a new tab)Steam (opens in a new tab)Twitch (opens in a new tab)Official site (opens in a new tab)YouTube (opens in a new tab)X (opens in a new tab)Facebook (opens in a new tab)
- Keywords
- exploration, 3d, flight, graphic adventure, hiding
… All 34
, graphic adventure, hiding, snow, silent protagonist, 3d platformer, playstation network, platform exclusive, playstation trophies, 60 fps on consoles, polygonal 3d, game reference, motion control, original soundtrack release, playstation plus, auto-saving, gamescom 2014, no hud, water level, no dialogue, dynamic soundtrack, gliding, ambient music, behind the waterfall, game developers choice awards 2013, bafta games award, d.i.c.e. awards 2013, sixaxis support, journey, gamescom 2010, postmodernism, desert
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