Gekisou TomaRunner cover

Gekisou TomaRunner

First release
Jul 22, 1999
Genres
Racing · Comedy

Gekisou TomaRunner is an on-foot racing game with various crazy/fantasy/fable/mythological characters where the aim is to navigate the various split path tracks to victory. The game puts heavy emphasis on using the terrain to gain the upper hand over the opponent, and on top of that there are several bonus items to pick up which either can aid the player or be used as weapons against the opponents. The characters all run at a set speed, but using the left and right arm as well as well timed jumps on poles, springboards and hurdles will give the player a speed boost. If enough momentum is gained, the character leans forward and starts dashing at a much faster speed. Some areas will even allow the player to be airborne for a certain amount of time if the right path is chosen and if enough speed is gained. Hitting obstacles, getting punched by opponents or having any of the "weapon" items used against the player will slow their speed down significantly, sometimes even resulting in the character falling over in a stunned state. There are several modes in the game to choose from, including a single player tournament and a two players versus mode.

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
Tomarunner is a foot-racing game where your opponents include a robot, a kappa, an angel, a masked roller-skater, and a boy with Big Boy hair.Read more

Tomarunner is a foot-racing game where your opponents include a robot, a kappa, an angel, a masked roller-skater, and a boy with Big Boy hair.

Release dates
PlayStation
Jul 22, 1999
PlayStation 3
Dec 21, 2006
PlayStation Portable
Dec 21, 2006
Game modes
Split screen, Multiplayer, Single player
Perspective
Third person
Keywords
anime, stylized, playstation network, digital distribution, psone classics
… All 8, playstation tv support, backwards compatibility, japan only

How it plays

Languages

  • 日本語interface
IGDB · recorded 7 Oct 2026

Language data: IGDB · recorded 7 Oct 2026