Mindwheel cover

Mindwheel

First release
Mar 01, 1985
Engine
BTZ
Genres
Adventure · Science fiction

An electronic novel where the protagonist must dive into the minds of four deceased powerful figures in order to save the world from destruction.

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
In a dystopian future on the brink of collapse, Arch-Senator Hay-Seuss Pederson faces an enraged mob protesting outside the Palace of Post-Technological Studies. As society teeters on the edge of disaster, Pederson is summoned to the White House, where President Helen Honda and her advisors debate last-ditch efforts to save civilization. Pederson proposes using the Virgil Device, a controversial neuro-electronic propulsion experiment, as humanity’s final hope. Dr. Virgil, a renowned scientist and poet, is called upon to prepare the device for an urgent experiment. The next morning, an unnamed protagonist arrives for the mission, experiencing eerie visions and a sense of foreboding. Virgil explains the objective: the protagonist must travel through the minds of four powerful historical figures to retrieve The Wheel of Wisdom, an ancient artifact said to hold the key to humanity’s survival. The journey will culminate in an encounter with The Cave Master, the prehistoric being responsible for civilization’s earliest innovations. As the experiment begins, surreal images hint at the trials ahead, and the Mindwheel starts to turn.Read more

In a dystopian future on the brink of collapse, Arch-Senator Hay-Seuss Pederson faces an enraged mob protesting outside the Palace of Post-Technological Studies. As society teeters on the edge of disaster, Pederson is summoned to the White House, where President Helen Honda and her advisors debate last-ditch efforts to save civilization. Pederson proposes using the Virgil Device, a controversial neuro-electronic propulsion experiment, as humanity’s final hope. Dr. Virgil, a renowned scientist and poet, is called upon to prepare the device for an urgent experiment. The next morning, an unnamed protagonist arrives for the mission, experiencing eerie visions and a sense of foreboding. Virgil explains the objective: the protagonist must travel through the minds of four powerful historical figures to retrieve The Wheel of Wisdom, an ancient artifact said to hold the key to humanity’s survival. The journey will culminate in an encounter with The Cave Master, the prehistoric being responsible for civilization’s earliest innovations. As the experiment begins, surreal images hint at the trials ahead, and the Mindwheel starts to turn.

Release dates
Commodore C64/128/MAX
Mar 01, 1985
DOS
Apr 01, 1985
Apple II
Apr 01, 1985
All 5 release dates
Atari 8-bit
Aug 01, 1985
Atari ST/STE
Mar 01, 1986
Time to beatIGDB · recorded
Main + Extras
4h
Game modes
Single player
Perspective
Text
Keywords
interactive fiction, real-time, physical copy protection

At a Glance

Main + Extras (IGDB)
4h

How it plays

Languages

  • Englishinterface
IGDB · recorded 7 Oct 2026

Language data: IGDB · recorded 7 Oct 2026