
SornHack: Reverse Engineering
- First release
- Oct 19, 2026
- Publisher
- Pokpong Limpaphan
- Engine
- Godot Engine
Attributes
Details
Storyline, release dates, time to beat, age ratings, modes, links, keywords
- Storyline
You wake up as a test subject inside the Reverse-Engineering Facility, a sealed research complex where every room is a simulation and every rule is software. A calm facility voice welcomes you to Lab 01 and gives you only one hint: everything here is software, you just have not learned how to look at it yet. At the terminal you receive two tools, SornScan, a memory scanner, and SornTrace, a debugger. Attached to the facility's process, labsim.exe, they let you see the numbers and instructions behind the world: a training robot's health, the charge of an unstable bridge, the chamber's gravity, your keycard's access level, the perception of security robots, and the damage code of a live combat simulation. Across seven labs the facility tests whether you will play by its rules or rewrite them. Freeze a value, follow a pointer, patch an instruction with a NOP, flip a conditional branch, reclassify a hostile unit as friendly. Each lab adds a new layer of the system, and each obstacle can be solved in more than one way. Chapter 1 ends in Lab 07, Combat Systems, where you learn the facility's final lesson: every rule here was data, and you can rewrite it.Read more
You wake up as a test subject inside the Reverse-Engineering Facility, a sealed research complex where every room is a simulation and every rule is software. A calm facility voice welcomes you to Lab 01 and gives you only one hint: everything here is software, you just have not learned how to look at it yet. At the terminal you receive two tools, SornScan, a memory scanner, and SornTrace, a debugger. Attached to the facility's process, labsim.exe, they let you see the numbers and instructions behind the world: a training robot's health, the charge of an unstable bridge, the chamber's gravity, your keycard's access level, the perception of security robots, and the damage code of a live combat simulation. Across seven labs the facility tests whether you will play by its rules or rewrite them. Freeze a value, follow a pointer, patch an instruction with a NOP, flip a conditional branch, reclassify a hostile unit as friendly. Each lab adds a new layer of the system, and each obstacle can be solved in more than one way. Chapter 1 ends in Lab 07, Combat Systems, where you learn the facility's final lesson: every rule here was data, and you can rewrite it.
- Release dates
- Android
- Oct 19, 2026
- Mac
- Oct 27, 2026
- Game modes
- Single player
- Perspective
- First person
- Keywords
- robots, programming, hacking, artificial intelligence, physics manipulation
… All 16
, hacking, artificial intelligence, physics manipulation, stealth kill, indie developer, logic puzzle, reverse engineering, assembly, memory editing, memory scanner, debugger, code editing, gravity manipulation, multiple solutions










