Super Pac-Man cover
FranchisePac-ManSeriesPac-Man

Super Pac-Man

First release
Sep 26, 1982
Developer
Beam Software
Genres
Arcade, Strategy, Puzzle · Action

Super Pac-Man is a game in Namco's Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells, and shamrocks. Most of these items are hidden in passages that have locked doors at either entrance, and in order to unlock the doors, Pac needs to eat the key that is closest to the passage that he wishes to unlock. As usual, ghosts will keep chasing Pac around the maze until he has lost all his lives. However, Pac can enter the warp tunnels at either side of the maze to lose the ghosts quickly. There are two types of power pellets in the maze: green and yellow. Yellow power pellets cause ghosts to turn blue, allowing Pac to eat them for points, whereas green ones cause Pac to enlarge and will also cause the ghosts to become much thinner and wider, allowing him to fly over them. He can also break open the doors without the need of keys. The effects of the pellets, unfortunately, only last for a number of seconds. During the time that he is enlarged, a flashing star will appear besides two boxes that are located in the middle of the maze. The first box will display the current fruit or prize, and the other will display a rotating selection of them. If Pac manages to eat the star when they match there will be a large bonus score. Occasionally, after three or more stages, there will be a bonus stage where Pac automatically gets enlarged. The object of these stages is to eat everything in the maze before the time runs out and, during these stages, there will be no ghosts to pursue him.

Also known as Super Pacman

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
Arcade
Sep 26, 1982
Arcade
Oct 1982
Atari 8-bit
1984
All 7 release dates
Commodore C64/128/MAX
1988
DOS
1989
Legacy Mobile Device
May 17, 2006
Atari 5200
Date to be confirmed
Time to beatIGDB · recorded
Main Story
1h
Main + Extras
2h
Completionist
3h
Game modes
Multiplayer, Single player
Perspective
Bird view / Isometric
Keywords
ghosts, mascot, maze, artificial intelligence, abstract
… All 22, pixel art, sequel, high score, anthropomorphism, bonus stage, countdown timer, super-ness, collectibles, non-humanoid protagonist, single-screen level, character growth, wraparound world, leaderboard, temporary invincibility, vore, eat or be eaten, super speed

At a Glance

Main Story (IGDB)
1h
Main + Extras (IGDB)
2h
Completionist (IGDB)
3h

How it plays

Languages

  • Englishinterface
IGDB · recorded 2 Oct 2026

Language data: IGDB · recorded 2 Oct 2026