EverQuest: House of Thule cover
SeriesEverQuest

EverQuest: House of Thule

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First release
Oct 12, 2010
Genres
Role-playing (RPG) · Open world, Fantasy, Stealth

House of Thule is the seventeenth expansion for the popular MMORPG franchise, EverQuest.

Also known as EQ HoT

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
PC (Microsoft Windows)
Oct 12, 2010
Age ratings
ESRB T
Game modes
Massively Multiplayer Online (MMO)
Perspective
Third person
Keywords
ghosts, assassin, martial arts, hunting, exploration
… All 157, bloody, wizards, training, magic, grinding, guild, summoning support, fishing, crafting, death, elves, archery, cooking, fashion, pets, mythology, hand-to-hand combat, religion, farming, online, artificial intelligence, sacrifice, dancing, wolf, snake, tank, racism, dog, teleportation, economy, billiards, dwarves, resurrection, dreams, good vs evil, alchemy, warriors, gods, meditation, trolls, boss fight, ogres, necromancy, anthropomorphism, throwing weapons, attributes, rivaling factions, customizable characters, customization, leveling up, character select screen, gorilla, human, polygonal 3d, color customization, shopping, bow and arrow, upgradeable weapons, loot gathering, party system, active ability, wasd movement, non-player character, corpse, centaurs, bards, character creation, pick your gender, duel, questing, potion, player vs player, player vs environment, melee, auto-saving, real-time combat, a.i. companion, blindness, stat tracking, parrying, animal companions, spellcaster, multiple gameplay perspectives, inconvenient malfunction, respawning, mercenary, commerce, atheism, theft, healer, level cap, item combination, hotkey, shape-shifting, suicide, disorientation, temporary invincibility, never-ending, merchants, reptilian humanoid, particle system, summoners, stealth kill, camera control, mana, super speed, regenerating health, griefing, levitation, ambient music, poisoning, invisibility, scripted events, fire manipulation, paladins, gnome, pickpocketing, dual wielding, lock picking, fireworks, optional lore, barbarians, musicians, monster capturing, heal over time, text dialogue, status effects, cartography, dark elves, invented language, moving bodies, berserkers, movement penalty, two-handed weapons, persistent world, shaman, raiding, crowd control, supply and demand, conjuration, rangers, illusion, passive ability, pay-to-play, damage over time, no game pause, foraging, amphibian humanoid, level by doing, dragon kill points, custom ui, platinum