EverQuest II cover
SeriesEverQuest

EverQuest II

Critic score3 critics
First release
Nov 08, 2004
Developer
Darkpaw Games
Genres
Role-playing (RPG), Adventure · Open world, Action, Fantasy

EverQuest II is the epitome of massively multiplayer gaming - the ultimate blend of deep features, heritage, and community. Explore an enormous online world where friends come together for adventure and community. Immerse yourself in the game's exciting locales, mysterious lands, intense battles, exciting quests and amazing achievements. Featuring breathtaking graphics and a vast, beautiful and dangerous game world to explore.

Also known as EQ2 KA, EQ2, EQ2 ToT, EverQuest 2
… See more, EQII

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Storyline
EverQuest II is set on the fictional world of Norrath five hundred years after the The Planes of Power storyline of the original EverQuest game. The gods withdrew from the world in retaliation for mortal incursions into their planes. On Norrath itself, Dark Elves and the Orcs destroyed much of Faydwer; while the Ogres, Goblins, Orcs, and Giants ravaged Antonica. Transport and communication to the moon Luclin were cut off. The storyline says that 100 years ago, the continent of Antonica was ripped apart into smaller islands, which are now called the Shattered Lands. The oceans became impassible, preventing contact between the continents of Norrath. Fifteen years ago, the moon Luclin exploded, and parts of the shattered moon remain in the sky. EverQuest II is set in what is called the "Age of Destiny" on the world of Norrath, 500 years later than the setting of the original EverQuest. The game world has been drastically affected by several cataclysms (see Story, above) since the original EverQuest. The planes have closed, the gods temporarily left, and the moon Luclin has been destroyed (and partially rained onto the face of Norrath). Remnants from the original EverQuest's Norrath can be found throughout the Shattered Lands. Players can ride trained griffons on predetermined routes over the Shattered Lands, or acquire a horse, flying carpet, warg, rhino or a floating disk so that they can travel more swiftly throughout much of the game world.Read more

EverQuest II is set on the fictional world of Norrath five hundred years after the The Planes of Power storyline of the original EverQuest game. The gods withdrew from the world in retaliation for mortal incursions into their planes. On Norrath itself, Dark Elves and the Orcs destroyed much of Faydwer; while the Ogres, Goblins, Orcs, and Giants ravaged Antonica. Transport and communication to the moon Luclin were cut off. The storyline says that 100 years ago, the continent of Antonica was ripped apart into smaller islands, which are now called the Shattered Lands. The oceans became impassible, preventing contact between the continents of Norrath. Fifteen years ago, the moon Luclin exploded, and parts of the shattered moon remain in the sky. EverQuest II is set in what is called the "Age of Destiny" on the world of Norrath, 500 years later than the setting of the original EverQuest. The game world has been drastically affected by several cataclysms (see Story, above) since the original EverQuest. The planes have closed, the gods temporarily left, and the moon Luclin has been destroyed (and partially rained onto the face of Norrath). Remnants from the original EverQuest's Norrath can be found throughout the Shattered Lands. Players can ride trained griffons on predetermined routes over the Shattered Lands, or acquire a horse, flying carpet, warg, rhino or a floating disk so that they can travel more swiftly throughout much of the game world.

Release dates
PC (Microsoft Windows)
Nov 08, 2004
Age ratings
ESRB TPEGI 12
Game modes
Massively Multiplayer Online (MMO), Multiplayer
Perspective
First person, Third person
Keywords
post-apocalyptic, dinosaurs, orcs, magic, grinding
… All 90, guild, crafting, death, elves, archery, steam, halloween, online, dancing, tank, dwarves, sequel, day/night cycle, warriors, trolls, boss fight, ogres, necromancy, digital distribution, throwing weapons, attributes, pre-release public testing, customizable characters, leveling up, human, polygonal 3d, shopping, bow and arrow, loot gathering, rat, party system, wasd movement, non-player character, bards, character creation, questing, potion, black market, player vs environment, melee, stat tracking, commerce, real-time waiting, healer, hotkey, controversy, never-ending, particle system, fetch quests, quest tracking, griefing, camping, poisoning, gnome, dual wielding, optional lore, workbench mechanics, in-game advertising, barbarians, text dialogue, status effects, dark elves, moving bodies, berserkers, movement penalty, two-handed weapons, flower picking, bartender, persistent world, shaman, raiding, supply and demand, conjuration, illusion, pay-to-play, damage over time, power leveling, foraging, external character creation, amphibian humanoid, play-to-play, dragon kill points, platinum, dinosaur riding, dungeon

At a Glance

Critic Score
81

Overview

Steam review summary

Steam users rate this Mostly Positive, 2,961 reviews in all languages, recorded 16 October 2026

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Multiplayer

  • Massively multiplayer (MMO)Steam · 16 Oct

Feature data: SteamSteam data provided via the Steam Web API (opens in a new tab)Not affiliated with Valve →

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