EverQuest II: Tears of Veeshan cover
SeriesEverQuest

EverQuest II: Tears of Veeshan

EverQuest II →

First release
Nov 12, 2013
Genres
Role-playing (RPG) · Open world, Fantasy, Stealth

Tears of Veeshan is the tenth expansion pack for EverQuest II.

Also known as EQ2 ToV, EQ LoY

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
PC (Microsoft Windows)
Nov 12, 2013
Age ratings
PEGI 18
Game modes
Massively Multiplayer Online (MMO), Multiplayer
Perspective
Third person
Keywords
pirates, ghosts, assassin, martial arts, hunting
… All 213, exploration, bloody, wizards, disease, training, vampire, murder, magic, grinding, guild, artifacts, summoning support, fishing, crafting, death, elves, horse, mummy, archery, gambling, cooking, fashion, pets, mythology, hand-to-hand combat, insanity, religion, steam, bird, undead, online, traps, artificial intelligence, sacrifice, sailing, conspiracy, revenge, dancing, wolf, torture, tank, mud, racism, dice, dog, teleportation, economy, billiards, dwarves, resurrection, swimming, day/night cycle, cult, alchemy, warriors, gods, meditation, trolls, horse riding, boss fight, trainer, ogres, necromancy, digital distribution, anthropomorphism, throwing weapons, spider, attributes, rivaling factions, playing cards, customizable characters, customization, leveling up, character select screen, human, polygonal 3d, color customization, shopping, skill points in game, bow and arrow, upgradeable weapons, loot gathering, skeletons, rat, party system, active ability, wasd movement, non-player character, corpse, bards, falling damage, treasure chest, character creation, moral decisions, side quests, pick your gender, duel, sabotage, questing, potion, player vs player, player vs environment, melee, auto-saving, real-time combat, useable vehicles, underwater gameplay, a.i. companion, blindness, stat tracking, instant kill, secret area, betrayal, parrying, animal companions, spellcaster, inconvenient malfunction, respawning, mercenary, robbery, bread, moving platforms, commerce, atheism, bribery, theft, healer, level cap, invisible wall, item combination, hotkey, shape-shifting, suicide, controversy, disorientation, temporary invincibility, never-ending, merchants, multiple enemy boss fights, particle system, summoners, stealth kill, camera control, fetch quests, mana, super speed, rivalry, planet, regenerating health, griefing, camping, levitation, ambient music, poisoning, invisibility, scripted events, fire manipulation, paladins, runes, gnome, pickpocketing, dual wielding, lock picking, fireworks, optional lore, severed limbs, barbarians, musicians, monster capturing, heal over time, text dialogue, status effects, cartography, dark elves, invented language, moving bodies, swarming enemies, movement penalty, two-handed weapons, hidden room, bartender, persistent world, shaman, raiding, crowd control, corruption, supply and demand, conjuration, horse archery, rangers, illusion, passive ability, vampirism, pay-to-play, damage over time, tactician, power leveling, no game pause, foraging, kill quest, amphibian humanoid, level by doing, dragon kill points, custom ui, platinum, phylactery, neutral, nocturnality