EverQuest: The Scars of Velious cover
SeriesEverQuest

EverQuest: The Scars of Velious

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First release
Dec 05, 2000
Genres
Role-playing (RPG) · Open world, Fantasy, Stealth

Scars of Velious is the second expansion for the popular MMORPG EverQuest.

Also known as EQ SoV

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
PC (Microsoft Windows)
Dec 05, 2000
Age ratings
PEGI 18
Game modes
Massively Multiplayer Online (MMO)
Perspective
Third person
Keywords
pirates, ghosts, assassin, martial arts, hunting
… All 240, exploration, orcs, bloody, wizards, disease, training, vampire, murder, magic, grinding, guild, shark, artifacts, summoning support, fishing, crafting, death, military, robots, elves, archery, cooking, fashion, pets, mythology, hand-to-hand combat, insanity, religion, farming, war, steam, bird, time limit, undead, online, traps, artificial intelligence, sacrifice, sailing, conspiracy, revenge, dancing, snow, wolf, snake, torture, tank, mud, slavery, racism, dice, dog, teleportation, economy, billiards, dwarves, resurrection, good vs evil, swimming, bats, day/night cycle, giants, alchemy, turtle, warriors, gods, meditation, trolls, boss fight, trainer, ogres, necromancy, anthropomorphism, throwing weapons, spider, attributes, rivaling factions, playing cards, customizable characters, customization, leveling up, character select screen, human, polygonal 3d, shopping, skill points in game, bow and arrow, upgradeable weapons, loot gathering, goblins, transforming boss, skeletons, rat, party system, active ability, wasd movement, non-player character, corpse, card collection, panther, bards, escort mission, falling damage, treasure chest, character creation, moral decisions, side quests, pick your gender, duel, sabotage, questing, potion, player vs player, player vs environment, melee, auto-saving, real-time combat, useable vehicles, underwater gameplay, a.i. companion, blindness, stat tracking, instant kill, secret area, invisible enemy, unbeatable enemies, betrayal, walking through walls, optional boss, parrying, spellcaster, multiple gameplay perspectives, inconvenient malfunction, respawning, mercenary, robbery, bread, moving platforms, banned, law, commerce, atheism, bribery, theft, healer, level cap, invisible wall, item combination, hotkey, shape-shifting, suicide, controversy, disorientation, temporary invincibility, never-ending, merchants, multiple enemy boss fights, particle system, summoners, stealth kill, camera control, beetle, fetch quests, mana, super speed, rivalry, planet, regenerating health, griefing, camping, levitation, ambient music, poisoning, invisibility, scripted events, fire manipulation, paladins, runes, gnome, pickpocketing, crime fighting, dual wielding, lock picking, fireworks, optional lore, barbarians, musicians, monster capturing, heal over time, optional objective, text dialogue, status effects, dark elves, invented language, moving bodies, sphinx, swarming enemies, behind the waterfall, movement penalty, two-handed weapons, hidden room, sea monster, bartender, persistent world, shaman, tribe, raiding, bounty hunting, crowd control, corruption, supply and demand, adamantium, conjuration, rangers, illusion, passive ability, vampirism, pay-to-play, damage over time, tactician, power leveling, no game pause, foraging, kill quest, danger zone, amphibian humanoid, ancient curse, level by doing, lunar cycle, dragon kill points, custom ui, platinum, phylactery, neutral, nocturnality