EverQuest: Lost Dungeons of Norrath cover
SeriesEverQuest

EverQuest: Lost Dungeons of Norrath

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Critic score1 critic
First release
Sep 09, 2003
Genres
Role-playing (RPG) · Open world, Fantasy, Stealth

Lost Dungeons of Norrath is the sixth expansion for the popular MMORPG EverQuest.

Also known as EQ LDoN

Attributes

No Attributes added.

Details

Storyline, release dates, time to beat, age ratings, modes, links, keywords

Release dates
PC (Microsoft Windows)
Sep 09, 2003
Age ratings
PEGI 18
Game modes
Massively Multiplayer Online (MMO)
Perspective
Third person
Keywords
pirates, ghosts, assassin, martial arts, hunting
… All 227, exploration, orcs, bloody, wizards, disease, training, vampire, murder, magic, grinding, guild, artifacts, summoning support, fishing, crafting, death, elves, horse, mummy, archery, cooking, fashion, pets, mythology, hand-to-hand combat, insanity, religion, steam, bird, time limit, undead, online, traps, artificial intelligence, sacrifice, conspiracy, revenge, dancing, snow, wolf, snake, torture, tank, mud, racism, dice, dog, teleportation, economy, billiards, dwarves, resurrection, good vs evil, swimming, bats, cult, alchemy, warriors, gods, meditation, trolls, horse riding, boss fight, trainer, ogres, necromancy, digital distribution, anthropomorphism, throwing weapons, spider, attributes, rivaling factions, playing cards, customizable characters, customization, leveling up, character select screen, human, polygonal 3d, color customization, shopping, skill points in game, bow and arrow, upgradeable weapons, loot gathering, goblins, transforming boss, skeletons, rat, party system, active ability, wasd movement, non-player character, corpse, leopard, panther, bards, escort mission, falling damage, treasure chest, character creation, moral decisions, side quests, pick your gender, duel, sabotage, questing, potion, player vs player, player vs environment, melee, auto-saving, real-time combat, underwater gameplay, a.i. companion, blindness, stat tracking, instant kill, secret area, invisible enemy, betrayal, optional boss, parrying, animal companions, spellcaster, multiple gameplay perspectives, inconvenient malfunction, respawning, mercenary, robbery, bread, moving platforms, banned, commerce, atheism, theft, healer, level cap, invisible wall, item combination, hotkey, shape-shifting, suicide, disorientation, temporary invincibility, never-ending, merchants, multiple enemy boss fights, particle system, summoners, stealth kill, camera control, fetch quests, mana, super speed, rivalry, planet, weapon modification, regenerating health, griefing, camping, levitation, poisoning, invisibility, scripted events, fire manipulation, paladins, runes, portal, gnome, pickpocketing, dual wielding, lock picking, fireworks, optional lore, barbarians, musicians, monster capturing, heal over time, optional objective, text dialogue, status effects, cartography, ghoul, dark elves, invented language, moving bodies, swarming enemies, movement penalty, two-handed weapons, hidden room, persistent world, shaman, tribe, raiding, bounty hunting, crowd control, corruption, supply and demand, conjuration, horse archery, rangers, geomancer, illusion, passive ability, vampirism, pay-to-play, damage over time, tactician, power leveling, no game pause, foraging, kill quest, amphibian humanoid, level by doing, dragon kill points, custom ui, platinum, phylactery, neutral, nocturnality, interactive achievement awards 2004

At a Glance

Critic Score
83